I've checked all 4 versions of Garou MOTW and the second intro is missing (I only have the Terry & Geese intro).
My Neo have a Japanese stock BIOS and Neo SD with 1.06 firmware.
Same here.
We'll look into it.
There will be many games with the same issue. Its imperritive that backupRAM is saved at the end of attract mode and then reloaded. This has big implications, espicially on multislot hardware. Games store alot more than just highscores in backupRAM. As you have discovered there is an attract mode counter for example with will cause the same game demo seen to play over and over instead of changing each cycle. Many also place the sound code buffer there and some games even place raster code in this region too.
I found the same issue with NeoGeoLand but its an easy fix so there is no worries about it not being fixed.
Yes, but it's not a backupram save issue, but that garou is clearing a supposedly unused part of the ram in the bios area where I'm storing some state to know if I it's the first time (to load) or not (to save) the ram to the sd.
The fix is just a matter of moving this state var to a different address.
Do you not have a spare internal RAM location you can use?
There will be many games with the same issue. Its imperritive that backupRAM is saved at the end of attract mode and then reloaded. This has big implications, espicially on multislot hardware. Games store alot more than just highscores in backupRAM. As you have discovered there is an attract mode counter for example with will cause the same game demo seen to play over and over instead of changing each cycle.
I don't know if people have tried V-Liner but the game can't boot (the 2 sets) and The Irritating Maze controls don't work as it's intended to be played with a trackball.
I didn't knew about the Unibios hack for the trackball but that would be a great addition to the NEOSD.
I haven't updated my FW yet - how necessary is it? Does it speed up load times at all?
I haven't updated my FW yet - how necessary is it? Does it speed up load times at all?
Pixel pal...
Don't you even read the threads... before you ask a question?
xROTx
PS. If it was a nubster asking this question... they'd get killorz...
...just putting it out there...
So my thread question got locked in the tech forum, but I'm starting to think my issue is my AES3-3 console itself. What the problem is: I noticed black (sometimes white) flickering random pixels in some games I've tested on the NEOSD. The intro to SVC Chaos was showing a fair amount, but now that I've let in run in attract mode for several minutes, they are significantly reduced in frequency. I've already cleaned the contacts a few times, and the console booted to blue screen just fine without a game.
Hello
Can you check and post (here or PM) the versions shown in neosd options menu for CHA and PROG ?
hi there, I've a simple question : how to scale up the size of the neobuilder UI ? I can't see all the UI
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