- Joined
- Aug 30, 2016
- Posts
- 2,587
Definitely already been all over BBH's video. I'm only having luck with a turbo controller.
I'm not going to kill myself making this video much more than I already have. The game's difficulty is on trial no matter how you slice it.
I'm mostly interested in any facts or other information you'd like to see included.
Awesome! There’s no need for the turbo controller though, if you can stack up knockdowns on the opponent using well-timed standing drop kicks, running attacks (forward forward A or B), off-the-rope drop attacks, or by abusing your character’s standing special attack. This allows the player to win the grapple attempts much easier (basically your opponent has an invisible stamina meter that needs to be decreased before attempting a grapple). Note the way the players are depicted in the initial grapple animation; the advantaged character will be shown to have the most leverage over their opponent and vis-versa.
As with many early SNK fighting games, the cpu opponents are relentless and seem insurmountable until you identify the flaws in their attack patterns and abuse the opportunities to counter attack (or simply exploit the enemy AI) just like in Art of Fighting 2, etc. Playing aggressively and keeping damage stacked on your opponent via repeated standing or running knockdowns makes for easier wins and also makes it significantly easier for you to win the grappling matches against your opponent.
I can’t stress this enough: the player’s quick evasion move (back or forward +AB buttons) is key to avoiding possible retaliatory damage from your opponent. This move is basically the emergency evade/roll from King of Fighters and should be in constant use to maneuver yourself out of trouble, reposition your character, or to keep from getting cornered.
It’s a really misunderstood title that many don’t bother to learn and instead seek to brute force their way through the matches with turbo-fire rather than properly learning the matchups and mechanics at the player’s disposal as you would in any other SNK fighter. Perhaps that is its greatest weakness. It’s a wrestling game that plays more mechanically like a fighting game than a proper wrestling sim. 3 Count Bout and SNK’s other published wrestling title, Big Bang Pro Wrestling, are miles apart both in that aspect and in fan regard interestingly enough lol
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