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KGRAMR
Galford's Armourer
·
From
Venezuela
Joined
May 6, 2021
Last seen
Sunday at 6:01 AM
Posts
457
Reaction score
346
Points
63
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KGRAMR
reacted to
Kid Fenris's post
in the thread
Best Shmup of the 16 Bit (console) Era?
with
Like
.
My personal favorites are the Trouble Shooter/Battle Mania games, but as much as I love them I'll also say they're not as intense or...
Feb 4, 2026
KGRAMR
replied to the thread
Kraut Buster
.
What other NGDEV games are still stuck on the Neo Geo that haven't seen a re-release on modern platforms?
Jan 25, 2026
KGRAMR
replied to the thread
Best Shmup of the 16 Bit (console) Era?
.
I don't know which ones would qualify as the best 16-bit shooters but these would be some of the ones i consider my favorites: - Axelay...
Jan 25, 2026
KGRAMR
reacted to
Kid Panda's post
in the thread
Best Shmup of the 16 Bit (console) Era?
with
Haha
.
Deep Blue Fite me.
Jan 25, 2026
KGRAMR
reacted to
Johnny16Bit's post
in the thread
New NEOGEO project reveal revealing a premiere on YouTube soon!
with
Like
.
More revelations revealed
Jan 20, 2026
KGRAMR
replied to the thread
Shinobi on Neo Geo
.
Never understood that design decision of disabling credits on the final stages of Shinobi. I get that it's to make you work for it but...
Jan 16, 2026
KGRAMR
reacted to
Burning Fight!!'s post
in the thread
AI assisted Neo Geo development
with
Like
.
I will elect to not bring AI slop into my hobby thank you
Jan 16, 2026
KGRAMR
replied to the thread
AI assisted Neo Geo development
.
That's some wishful thinking, assuming the prototypes have not succumbed to bit rot or disc rot.
Jan 16, 2026
KGRAMR
reacted to
Detect's post
in the thread
SNK Memcard AES/MVS <-> PC Bridge
with
Like
.
I’ve been working on various things/ideas for a while now and a couple of months ago I finished this little bad boy. This here is a...
Jan 14, 2026
KGRAMR
reacted to
NeoSeeD's post
in the thread
Zero Wing Arcade - NeoGeo port WIP
with
Like
.
Here's some alt covers for funsies.
Jan 13, 2026
KGRAMR
reacted to
h0ffman's post
in the thread
Zero Wing Arcade - NeoGeo port WIP
with
Like
.
NeoGeo CD bug fixed!! I've no idea why forcing 9 credits on the code caused it to crash, so added a proper FREEPLAY mode instead. CD...
Jan 7, 2026
KGRAMR
replied to the thread
Zero Wing Arcade - NeoGeo port WIP
.
Hey, i am happy that the Neo Geo is getting a Toaplan game okay XD
Jan 6, 2026
KGRAMR
reacted to
kernow's post
in the thread
Zero Wing Arcade - NeoGeo port WIP
with
sweaty
.
Kgoobr never happy
Jan 6, 2026
KGRAMR
reacted to
h0ffman's post
in the thread
Zero Wing Arcade - NeoGeo port WIP
with
Like
.
Was thinking that, just cover all base are belong to us... eh ?! Anyway, I'm currently smacking my head against a brick wall because...
Jan 6, 2026
KGRAMR
reacted to
h0ffman's post
in the thread
Zero Wing Arcade - NeoGeo port WIP
with
Like
.
Neo Geo CD version pretty much in the bag now.. with not one, but two soundtracks to choose from!
Jan 5, 2026
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