Copper Storm for the Neo Geo

mjmjr25

went home to be a family man
10 Year Member
Joined
Dec 18, 2010
Posts
2,922
A teaser like that 15 years ago would have gotten stupid steam. Now, it just seems way too premature and lazy.
 

Tarma

Old Man
20 Year Member
Joined
Nov 7, 2001
Posts
8,442
Possible, the SNES box says Super Nedfid - so it's either deliberate, or really bad AI art. Probably both.
 

NeoSeeD

Krauser's Shoe Shiner
Joined
Jul 29, 2023
Posts
238
So far, Neofid has been both consistent in their releases and receptive to feedback. With that said, small studios usually struggle with releasing for multiple platforms. Either this new game is going to be fairly simple or they have a fantastic SNES programmer on board now.
 

LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
46,702
lmbo 'Copper' Storm because the character is a ginger. CopperCab!

I want to thank KGRAMR for having the sense to not call this a Neo-Geo game. It's just another Xeno Crisis, a Genesis game getting ported to other old systems.
 

NeoCverA

My Sub Name
20 Year Member
Joined
Aug 7, 2002
Posts
6,852
Guys neo geo games were cool because they were ported to worse systems, to have a shit game ported to the neo geo what the fuck.
Yeah, I got a little nervous everytime a game got ported to other systems but usually they were shite compared to the OG. Then there were some OGs that were shite compared to some top-tier 16bit releases.
 

Tarma

Old Man
20 Year Member
Joined
Nov 7, 2001
Posts
8,442
NeoFid's earlier game, Demons of Asteborg, was pretty decent on the MD. The difficulty was a bit on the extreme side, but the presentation was excellent. With a bit of refinement in the difficulty curve, it could have been something great.

I dare say they could produce a pretty competent shmup for the MD if the right ingredients are there - but I agree with others, I don't want to see a MD game ported to the Neo, it should be the other way around.
 

NeoSeeD

Krauser's Shoe Shiner
Joined
Jul 29, 2023
Posts
238
NeoFid's earlier game, Demons of Asteborg, was pretty decent on the MD. The difficulty was a bit on the extreme side, but the presentation was excellent. With a bit of refinement in the difficulty curve, it could have been something great.

I dare say they could produce a pretty competent shmup for the MD if the right ingredients are there - but I agree with others, I don't want to see a MD game ported to the Neo, it should be the other way around.
We'll get a chance to see how well they do with DoA, since it's getting an enhanced 2P port for the Neo this Christmas.

Demons of Asteborg - GBA & Neo Geo
 

Attachments

  • DOA.png
    DOA.png
    1.5 MB · Views: 8

KGRAMR

B. Jenet's Firstmate
Joined
May 6, 2021
Posts
411
lmbo 'Copper' Storm because the character is a ginger. CopperCab!

I want to thank KGRAMR for having the sense to not call this a Neo-Geo game. It's just another Xeno Crisis, a Genesis game getting ported to other old systems.
Uhh... Thanks, i guess?
 

KGRAMR

B. Jenet's Firstmate
Joined
May 6, 2021
Posts
411
NeoFid's earlier game, Demons of Asteborg, was pretty decent on the MD. The difficulty was a bit on the extreme side, but the presentation was excellent. With a bit of refinement in the difficulty curve, it could have been something great.

I dare say they could produce a pretty competent shmup for the MD if the right ingredients are there - but I agree with others, I don't want to see a MD game ported to the Neo, it should be the other way around.
That's the curse for sharing the same CPU as the Mega Drive, Amiga, and Atari Jaguar funnily enough.
 

Johnny16Bit

Sakura's Bank Manager
Joined
May 20, 2015
Posts
748
Well, in the sense that the M68K on the Jaguar reads the controller but some devs used it over the other chips to run the whole game back in the day.

Sure, but what I mean is - I can't imagine anyone porting their own games from their 68k code. So CPU similarity hardly makes any difference.
 

Takumaji

Master Enabler
Staff member
Joined
Jul 24, 2001
Posts
19,935
Demons of Asteborg was a big technical achievement and had the title of the meg-heaviest MD cart with 117 mbit/15MB, then Astebros topped it off with 118 mbit. They used a custom mapper to overcome the usual 32Mbit limit of the Genny.

Asteborg looks amazing, plays very nice and has great sound but it's not only too difficult but also wilfully obscure in some parts, specially the boss fights. I mean, no prob with difficult games, practise makes masters, but this is more like trolling-level diff.

Rogue-lite, or whatever they call these games. I've come to the conclusion that it's no genre for me. Maybe I've missed something here.
 

max 330 megafartz

The Almighty Bunghole
20 Year Member
Joined
Dec 14, 2004
Posts
5,580
I thought astebros was really damn good, although i couldnt imagine beating the game with anyone but the crossbow wielder. cant even beat the first level with the other 2 characters
 

Neo Alec

Onigami Isle Castaway
20 Year Member
Joined
Dec 7, 2000
Posts
13,987
Demons of Asteborg was a big technical achievement and had the title of the meg-heaviest MD cart with 117 mbit/15MB, then Astebros topped it off with 118 mbit. They used a custom mapper to overcome the usual 32Mbit limit of the Genny.

Asteborg looks amazing, plays very nice and has great sound but it's not only too difficult but also wilfully obscure in some parts, specially the boss fights. I mean, no prob with difficult games, practise makes masters, but this is more like trolling-level diff.

Rogue-lite, or whatever they call these games. I've come to the conclusion that it's no genre for me. Maybe I've missed something here.
Agreed. I wanted to love Asteborg, but couldn't get very far in my casual play session, so I wasn't hooked.
 

Takumaji

Master Enabler
Staff member
Joined
Jul 24, 2001
Posts
19,935
Agreed. I wanted to love Asteborg, but couldn't get very far in my casual play session, so I wasn't hooked.
I tried hard to like it coz it plays so well, would have been great if the game had a less crazy diff and unpredictability, and maybe a story that unfolds in a more organic way instead of having to sit through dialogues filled with super funny little gags and references that don't add anything to the story or atmosphere as a whole.

I mean, a team writes a game with great controls, visuals and sound, everyone looks at it and wants to play it, and then they go and ruin it with troll diff, haha-gotcha hidden bs and, let's put it nicely, juvenile storytelling and development. Asteborg is like a powerful and great looking car with square tires.
 
Top