I don't get that vibe at all. I'm impressed by the level of detail in the characters and backgrounds. The fighting system is quite comprehensive. The content feels thin until you look at all the play options in the main menu, which is very similar to SFV. No voices in the ending scenes is very par for the course and unsurprising. The amount and quality of the soundtrack is outstanding.I can't get over how bland this game is. Everything just feels unfinished and slopped together.
Just wasn't worth the hassle is all.Another question and point that bugs me is, as an xbox users im baffled why this is a Series only release. You're telling me this game couldnt run on a regular xbox one? Seems very doubtful.
Yeah I ran it on a 10th gen i3 with a 1060 at 1080p60. I'm sure the bar can be set even lower so I agree it seems very doubtful.So i got my copy tonight and so far it comes off as bland and nothing special. Its looks just dont grab you. It kinda looks like a generic ps3 game in very high resolution.
Another question and point that bugs me is, as an xbox users im baffled why this is a Series only release. You're telling me this game couldnt run on a regular xbox one? Seems very doubtful.
Yeah, the low framerate looks like ass. The band on the concert hall stage is even worse. This is a bit different, but a lot of modern games try to save resources by cutting the framerate in half for objects in the distance, but it always sticks out like a sore thumb to me. (Halo 5 was one of the more egregious examples of this, with the threshold for cutting the enemy animations set way too close to the camera.)The Metal Slug stage sounds like a great idea until it doesn't make any sense in a KOF game and combined with it's poor execution it hurts your eyes. Look at the POW's animation frames being lower than the game characters. Sticks out like dogs balls.
The hassle? Its more of a hassle to make it a series exclusive when the series just plays all xbox one games. Its literally just pointlessly limiting the number of copies you're gonna sell.Just wasn't worth the hassle is all.
I'm pretty sure Microsoft requires all Xbox One games to have a One X mode. That's two more specs to optimize for that almost no one is going to play.The hassle? Its more of a hassle to make it a series exclusive when the series just plays all xbox one games. Its literally just pointlessly limiting the number of copies you're gonna sell.
If anything SF4 kind of aped some of Sam-Sho's style from 3-5. Those games had some clear inspiration with Japanese brushwork and painting. Sam Sho 2019 just made a natural evolution of the graphics from the later 2D games, with maybe a little inspo from how SF4 and SF5 modernized it themselves.I can't believe they left the KOF 12/13 engine behind for this. It breaks my heart.
The weird aesthetic choices like the graphical movement whisps that are a copy of what Capcom did with SF4 (and SNK also copied for the Sam Sho re-boot).
Modern fighters are just not for me man. To much fluff & shit. I don't want every fucking super move to turn into a god damn Final Fantasy 7 cut scene. It's like doing "knights of the round" every time I do an SDM.
The drawn out story modes are annoying. Modern, re-done voices in english are sacrilege.
I'd kill for the KOF 12/13 engine back. Those games were some of the pinnacle of 2D design.
I can't believe they left the KOF 12/13 engine behind for this. It breaks my heart.
The weird aesthetic choices like the graphical movement whisps that are a copy of what Capcom did with SF4 (and SNK also copied for the Sam Sho re-boot).
Modern fighters are just not for me man. To much fluff & shit. I don't want every fucking super move to turn into a god damn Final Fantasy 7 cut scene. It's like doing "knights of the round" every time I do an SDM.
The drawn out story modes are annoying. Modern, re-done voices in english are sacrilege.
I'd kill for the KOF 12/13 engine back. Those games were some of the pinnacle of 2D design.
Midboss I guess:
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Final boss I guess:
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Or, maybe just the contrary, huh?
While I share your love for XIII and KOF's past in general, I'm sure you don't believe that mainstream players would be taking KOF seriously now if XV were still using that same 2D engine. They tried. XIII was excellent, and it flopped, unfortunately. Things change. Might as well embrace XV for what it is.Sir, you speak truth. Clear and loud. ALAS, I was at SNK back in 2008, they were about to release KOFXII (arcade). I spoke in person with both the ga,e planner and the main artist (Nona, my fav). They officially touted that year KOF as a "dream-match", and I ruthlessly cut thier faces with remarks such as "uh-uh, hence Iori with no flames, yeah sure". They eventually admitted investing in that kind of graphics was killing them, and all their competitors called them "crazy". Yet, the then-chief-of-sales Mr. Koyama was very proud, saying "it's only us who can create such a game". He was right. When the completed game, and that's KOFXIII of course, finally came out I can't remeber how many years later, I was almost reduced to tears. I mean, just looking as the very attract mode, the very fist cut of it: the spinning letter, the invitation ending with an R(ose), the dedication to the glorious past of the franchise. It still kills me that game could not have playable Adel, and the could not even use ALL THAT INSANE WORKLOAD to properly start the new saga with a 2D KOFXIV. Alas again, we know classic KOF were basically minor updates since KOF96 to say the least, since that was the very single big overhaul in a series. Major revamps also occurred in 99 and 2003 but hey, we know the story, NEO·GEO glory. So it's still unbelievable to me they seriously trashed KOFXIII gargantuan pixel art bliss just after a reiteration. With minor updates they could have run for much more. Fuck DLC characters. SFII'CE was a "new game" with not single brand-new sprite, and that was in the very heyday of the 2D fighter thing. So what? They gave out almost for three Billy Kane, classic variant of Iori and Kyo plus the playable boss with DLC? Just creating KOFXIV with some new backdrops and musics, adding maybe playable Adel, switching Hwa-Jay with Billy (Southtown Rivals), switching some other characters here and there and maybe adding just a couple more they could have at least had a proper "dream match" following Ash Saga, as tradition was claiming. :-(
Boss is neat. Really cool design. Fantastic theme music. They fixed her AI up a bit so she's not just a pushover now.
More crappy bosses. We want the older one's back.
Yours too, i preffer to get back krizalid, rugal or orochi.Boss is neat. Really cool design. Fantastic theme music. They fixed her AI up a bit so she's not just a pushover now.
As per usual, your opinions are crap.
Great video. Thanks!Made a video that goes through the Shatter Strike mechanic and its uses:
So you can't empty jump to bait out her counter, then trip and repeat?Boss is neat. Really cool design. Fantastic theme music. They fixed her AI up a bit so she's not just a pushover now.
As per usual, your opinions are crap.