Ralf501 said:
There is still a sound/music glitch at the end of the 4th round when you perform a Zetsumei ougi. The drum music stops and and gets cut off with the character's generic win pose and the win pose music. Some characters have a different win pose from the normal win pose when he/she performs a zetsumei ougi (i.e. Tam Tam brings out Cham Cham). With the censored ZO moves, the characters all default to their normal win pose. This triggers the generic win pose music, thus cutting off the drum roll ZO music. It may be that this 4th round ZO glitch doesn't occur with the UniBios update. Maybe Raz will be able to confirm this.
Yep, the fatalities are back alright!
We had a small Neo-meet here in Finland last night and Raz brought UniBIOS 2.0's to everybody! (though it's still not QUITE finished, I believe). So I was fatalizing all night!
If you perform a fatality on the 4th round, everything works fine. The drum roll is uninterrupted, and the characters do their ZO pose. Also, a 4th round fatality causes the announcer to say "Zetsumei Issen" or something. Kinda like a 4th round normal win makes the announcer say the required "Shobuari". But a normal 3rd round win always says just "Ippun", and the music continues. Whether or not it is finished with a ZO or not. So this seems to be the only little fault there is left.
Also, the training mode ZO works fine too. It reverts to the training mode menu after doing the fatality.
Plus, the generic fatalities (seen by slashing hard during the fight and ending with a hard slash) are nicer than I thought. There are more than one. For example Genjuro. An overhead hard slash cuts the opponents torso off. An upwards hard slash cuts the opponent vertically into two pieces, showering Genjuro with blood in the process!