Gameboy or GBC "hidden gems"?

LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
46,473
Jon's story happened to me the exact same way years ago the first time I played Operation C. Pretty sure it made me laugh out loud.

Yeah, the exact same team that made Operation C went on to make Bemont's Revenge which came out half a year later. You can tell there is a similar level of quality in graphics between the two. Amazing group of four people (not counting Special Thanks credits) who made both games.

Having the same bosses show up across the series is a trait of Contra, it was cool to see the bug boss show up again 13 years later in Neo Contra (Super Game Boy version used in comparison):

operationCneoC.jpg


The ending theme, Another Medley, was also used as the ending theme for the Wii's Contra Rebirth.

Excellent game to run through in 20 minutes.
 

Jon

Mr. Tater
20 Year Member
Joined
May 11, 2001
Posts
2,944
20250225_080617.jpgGetting better, still tons of room for improvement. Anyone grinding this out, I guess the 6th Energy Tank (the extra one you don't need) is required for 100%. Also, is it me or are the Gamma Metroids a bunch of try hard faggots? Holy shit, I didn't remember that their lightning attack eats missiles, fucking annoying. Not to mention, they are about 60% of the total Metroids, overall, you encounter in this game. By comparison, I have way less trouble with the Zeta and Omega Metroids, absolutely chill compared to Gammas.

Also, started doing the bomb the Queen Metroid's stomach trick, which I never knew about until recently.

Jon
 

T.A.P.

Hardcore Neoholic
15 Year Member
Joined
Mar 9, 2006
Posts
5,299
I like that "Warlocked" game for Game Boy Color.

Anyone ever play that?

I randomly stumbled upon a copy of it in a used store as a teen, and had a blast with it, even if I never got too far in it.
 

LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
46,473
Played through the first three Mega Man games again for the umpteenth time. I put together a collage of the Wily bosses in order, which also reflect the quality of the games imo:

GBMMComparison.jpg

The first game is the best, just like the Wily boss. What an awesome design that was never topped.

The second game is the worst, just like the Wily boss. Throughout the entire series across all consoles, this is easily the lamest Wily boss. Tiny. Boring. Even the skull can't save it.

The third game is OK, just like the Wily boss. The boss fight is fun and the boss itself is huge like a Wily boss should be, but it's not as great as the first game.

As I played through these games multiple times in the past two weeks, I came back to thinking about Castlevania: The Adventure and its sequel. For a long time Belmont's Revenge was my favorite, but then I realized the level design couldn't touch the original. This is exactly the same case here.

The biggest flaw with II is every level feels like it's copy and paste. Although Mega Man games are similar, you shouldn't have a feeling of deja vu multiple times in the same game. The first game is practically flawless, every stage is unique and has enough variety to keep replaying it even after beating it a few times. The difficulty is just right as well - I see lots of people call it too difficult, which I'm sure it was for children staring at a small screen, but once you know everything it's a lot of fun keeping the momentum.

Some people say the first game doesn't have the slide, the charged Mega Buster shot, E-tanks, or Rush, and that's not a negative to me at all. That's Mega Man gameplay distilled to its core. No crutches to help you out.

No opinions on IV or V...every time I try to play IV I get meh'd pretty quickly and nope out. And V I haven't played in close to 20 years.

Side note, but none of the Game Boy Mega Man games were developed in-house at Capcom. I, III, IV, and V were outsourced to a developer called Minakuchi Engineering. II was handled by a different company called Biox, who Inafune said didn't understand Mega Man, which is why Minakuchi was called back for III onwards.
 

pixeljunkie

Whilst Drunk., I Found God., Booze = Bad.,
20 Year Member
Joined
Dec 12, 2003
Posts
7,739
Played through the first three Mega Man games again for the umpteenth time. I put together a collage of the Wily bosses in order, which also reflect the quality of the games imo:

View attachment 85158

The first game is the best, just like the Wily boss. What an awesome design that was never topped.

The second game is the worst, just like the Wily boss. Throughout the entire series across all consoles, this is easily the lamest Wily boss. Tiny. Boring. Even the skull can't save it.

The third game is OK, just like the Wily boss. The boss fight is fun and the boss itself is huge like a Wily boss should be, but it's not as great as the first game.

As I played through these games multiple times in the past two weeks, I came back to thinking about Castlevania: The Adventure and its sequel. For a long time Belmont's Revenge was my favorite, but then I realized the level design couldn't touch the original. This is exactly the same case here.

The biggest flaw with II is every level feels like it's copy and paste. Although Mega Man games are similar, you shouldn't have a feeling of deja vu multiple times in the same game. The first game is practically flawless, every stage is unique and has enough variety to keep replaying it even after beating it a few times. The difficulty is just right as well - I see lots of people call it too difficult, which I'm sure it was for children staring at a small screen, but once you know everything it's a lot of fun keeping the momentum.

Some people say the first game doesn't have the slide, the charged Mega Buster shot, E-tanks, or Rush, and that's not a negative to me at all. That's Mega Man gameplay distilled to its core. No crutches to help you out.

No opinions on IV or V...every time I try to play IV I get meh'd pretty quickly and nope out. And V I haven't played in close to 20 years.

Side note, but none of the Game Boy Mega Man games were developed in-house at Capcom. I, III, IV, and V were outsourced to a developer called Minakuchi Engineering. II was handled by a different company called Biox, who Inafune said didn't understand Mega Man, which is why Minakuchi was called back for III onwards.

I always hear people rave about V being the best, I've honestly never finished a single one of them. I need to dig them out of the vault and give 'em a go. Thanks for sharing!
 
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