Gameboy or GBC "hidden gems"?

LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
46,683
Jon's story happened to me the exact same way years ago the first time I played Operation C. Pretty sure it made me laugh out loud.

Yeah, the exact same team that made Operation C went on to make Bemont's Revenge which came out half a year later. You can tell there is a similar level of quality in graphics between the two. Amazing group of four people (not counting Special Thanks credits) who made both games.

Having the same bosses show up across the series is a trait of Contra, it was cool to see the bug boss show up again 13 years later in Neo Contra (Super Game Boy version used in comparison):

operationCneoC.jpg


The ending theme, Another Medley, was also used as the ending theme for the Wii's Contra Rebirth.

Excellent game to run through in 20 minutes.
 

Jon

Mr. Tater
20 Year Member
Joined
May 11, 2001
Posts
2,954
20250225_080617.jpgGetting better, still tons of room for improvement. Anyone grinding this out, I guess the 6th Energy Tank (the extra one you don't need) is required for 100%. Also, is it me or are the Gamma Metroids a bunch of try hard faggots? Holy shit, I didn't remember that their lightning attack eats missiles, fucking annoying. Not to mention, they are about 60% of the total Metroids, overall, you encounter in this game. By comparison, I have way less trouble with the Zeta and Omega Metroids, absolutely chill compared to Gammas.

Also, started doing the bomb the Queen Metroid's stomach trick, which I never knew about until recently.

Jon
 

T.A.P.

Hardcore Neoholic
15 Year Member
Joined
Mar 9, 2006
Posts
5,299
I like that "Warlocked" game for Game Boy Color.

Anyone ever play that?

I randomly stumbled upon a copy of it in a used store as a teen, and had a blast with it, even if I never got too far in it.
 

LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
46,683
Played through the first three Mega Man games again for the umpteenth time. I put together a collage of the Wily bosses in order, which also reflect the quality of the games imo:

GBMMComparison.jpg

The first game is the best, just like the Wily boss. What an awesome design that was never topped.

The second game is the worst, just like the Wily boss. Throughout the entire series across all consoles, this is easily the lamest Wily boss. Tiny. Boring. Even the skull can't save it.

The third game is OK, just like the Wily boss. The boss fight is fun and the boss itself is huge like a Wily boss should be, but it's not as great as the first game.

As I played through these games multiple times in the past two weeks, I came back to thinking about Castlevania: The Adventure and its sequel. For a long time Belmont's Revenge was my favorite, but then I realized the level design couldn't touch the original. This is exactly the same case here.

The biggest flaw with II is every level feels like it's copy and paste. Although Mega Man games are similar, you shouldn't have a feeling of deja vu multiple times in the same game. The first game is practically flawless, every stage is unique and has enough variety to keep replaying it even after beating it a few times. The difficulty is just right as well - I see lots of people call it too difficult, which I'm sure it was for children staring at a small screen, but once you know everything it's a lot of fun keeping the momentum.

Some people say the first game doesn't have the slide, the charged Mega Buster shot, E-tanks, or Rush, and that's not a negative to me at all. That's Mega Man gameplay distilled to its core. No crutches to help you out.

No opinions on IV or V...every time I try to play IV I get meh'd pretty quickly and nope out. And V I haven't played in close to 20 years.

Side note, but none of the Game Boy Mega Man games were developed in-house at Capcom. I, III, IV, and V were outsourced to a developer called Minakuchi Engineering. II was handled by a different company called Biox, who Inafune said didn't understand Mega Man, which is why Minakuchi was called back for III onwards.
 

pixeljunkie

Whilst Drunk., I Found God., Booze = Bad.,
20 Year Member
Joined
Dec 12, 2003
Posts
7,863
Played through the first three Mega Man games again for the umpteenth time. I put together a collage of the Wily bosses in order, which also reflect the quality of the games imo:

View attachment 85158

The first game is the best, just like the Wily boss. What an awesome design that was never topped.

The second game is the worst, just like the Wily boss. Throughout the entire series across all consoles, this is easily the lamest Wily boss. Tiny. Boring. Even the skull can't save it.

The third game is OK, just like the Wily boss. The boss fight is fun and the boss itself is huge like a Wily boss should be, but it's not as great as the first game.

As I played through these games multiple times in the past two weeks, I came back to thinking about Castlevania: The Adventure and its sequel. For a long time Belmont's Revenge was my favorite, but then I realized the level design couldn't touch the original. This is exactly the same case here.

The biggest flaw with II is every level feels like it's copy and paste. Although Mega Man games are similar, you shouldn't have a feeling of deja vu multiple times in the same game. The first game is practically flawless, every stage is unique and has enough variety to keep replaying it even after beating it a few times. The difficulty is just right as well - I see lots of people call it too difficult, which I'm sure it was for children staring at a small screen, but once you know everything it's a lot of fun keeping the momentum.

Some people say the first game doesn't have the slide, the charged Mega Buster shot, E-tanks, or Rush, and that's not a negative to me at all. That's Mega Man gameplay distilled to its core. No crutches to help you out.

No opinions on IV or V...every time I try to play IV I get meh'd pretty quickly and nope out. And V I haven't played in close to 20 years.

Side note, but none of the Game Boy Mega Man games were developed in-house at Capcom. I, III, IV, and V were outsourced to a developer called Minakuchi Engineering. II was handled by a different company called Biox, who Inafune said didn't understand Mega Man, which is why Minakuchi was called back for III onwards.

I always hear people rave about V being the best, I've honestly never finished a single one of them. I need to dig them out of the vault and give 'em a go. Thanks for sharing!
 

KGRAMR

B. Jenet's Firstmate
Joined
May 6, 2021
Posts
407
Played through the first three Mega Man games again for the umpteenth time. I put together a collage of the Wily bosses in order, which also reflect the quality of the games imo:

View attachment 85158

The first game is the best, just like the Wily boss. What an awesome design that was never topped.

The second game is the worst, just like the Wily boss. Throughout the entire series across all consoles, this is easily the lamest Wily boss. Tiny. Boring. Even the skull can't save it.

The third game is OK, just like the Wily boss. The boss fight is fun and the boss itself is huge like a Wily boss should be, but it's not as great as the first game.

As I played through these games multiple times in the past two weeks, I came back to thinking about Castlevania: The Adventure and its sequel. For a long time Belmont's Revenge was my favorite, but then I realized the level design couldn't touch the original. This is exactly the same case here.

The biggest flaw with II is every level feels like it's copy and paste. Although Mega Man games are similar, you shouldn't have a feeling of deja vu multiple times in the same game. The first game is practically flawless, every stage is unique and has enough variety to keep replaying it even after beating it a few times. The difficulty is just right as well - I see lots of people call it too difficult, which I'm sure it was for children staring at a small screen, but once you know everything it's a lot of fun keeping the momentum.

Some people say the first game doesn't have the slide, the charged Mega Buster shot, E-tanks, or Rush, and that's not a negative to me at all. That's Mega Man gameplay distilled to its core. No crutches to help you out.

No opinions on IV or V...every time I try to play IV I get meh'd pretty quickly and nope out. And V I haven't played in close to 20 years.

Side note, but none of the Game Boy Mega Man games were developed in-house at Capcom. I, III, IV, and V were outsourced to a developer called Minakuchi Engineering. II was handled by a different company called Biox, who Inafune said didn't understand Mega Man, which is why Minakuchi was called back for III onwards.
I always hear people rave about V being the best, I've honestly never finished a single one of them. I need to dig them out of the vault and give 'em a go. Thanks for sharing!
As someone who played the Mega Man entries on the classic Game Boy, i will say that IV and V are the best ones but if you ask about my favorite... well, crap XD

That is very hard, but i would incline with V due to being the more original of the five entries.
 

mehguy

Sakura's Bank Manager
Joined
Mar 7, 2014
Posts
732
I've always had a difficult time getting into retro portable gaming since it comes across as something that provides a severely cut-down experience to whatever the current console was at the time.

I guess in a similar vein, I don't see much value in engaging with console ports of popular arcade games.

But I guess to each their own.
 

BeefFieri

Flavortown Mod
20 Year Member
Joined
Mar 19, 2001
Posts
12,149
I've always had a difficult time getting into retro portable gaming since it comes across as something that provides a severely cut-down experience to whatever the current console was at the time.

I guess in a similar vein, I don't see much value in engaging with console ports of popular arcade games.

But I guess to each their own.

lolmehgay.PNG
 

max 330 megafartz

The Almighty Bunghole
20 Year Member
Joined
Dec 14, 2004
Posts
5,563
I've always had a difficult time getting into retro portable gaming since it comes across as something that provides a severely cut-down experience to whatever the current console was at the time.

I guess in a similar vein, I don't see much value in engaging with console ports of popular arcade games.

But I guess to each their own.
Go play gunstar heroes on GG and eat your own words (cock.)
 

mehguy

Sakura's Bank Manager
Joined
Mar 7, 2014
Posts
732
……
So the GG was built on the sega master system architecture. Its a completely different console. The game is also completely different
Ok I'll check it out.

tbf the NGPC is a crowning achievement in this regard. games like Card Fighters is not available anywhere else.
 

BeefFieri

Flavortown Mod
20 Year Member
Joined
Mar 19, 2001
Posts
12,149
I've always had a difficult time getting into retro portable gaming since it comes across as something that provides a severely cut-down experience to whatever the current console was at the time.

I guess in a similar vein, I don't see much value in engaging with console ports of popular arcade games.

But I guess to each their own.
How would it be any different from the genesis version.

LOL

Posts like these are exactly why everyone piled on you 11 years ago and you don't seem to have grown at all in that time.

Good lord, kiddo...
 

mehguy

Sakura's Bank Manager
Joined
Mar 7, 2014
Posts
732
And how was that opinion relevant to this thread? You offered zero perspective on "gameboy or GBC hidden gems", you just rambled about how you personally don't like handheld games.

You fucking retard, come suck my dick since you like offering older men head over the internet.

>handheld games
>offers opinion on such topic
 
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