Played through Mega Man IV and V a month ago.
IV was better than I remember it being, but adding the recoil after shooting the mega buster was still a stupid idea on such a small screen for the Game Boy. I think it was the first game in the series to introduce the idea of getting chips to buy items and upgrades, which adds replay value for most people, but I feel like some kind of elitist when I think it's just bullshit for people not good enough to get by.
The last Wily boss was a callback to the Wily boss from the first game, this time with a body. Fun boss fight. Otherwise it's difficult for me to remember much else about the game despite beating it a month ago.
Mega Man V, on the other hand, blew me away. I played through it once 20 years ago but don't recall anything about it, but this time it really made an impression on me.
This game is like Capcom saying thank you to the group who made the Game Boy Mega Man I, III, and IV games and giving them carte blanche to do whatever for a Mega Man game. Lots of things unique to this game not found in other titles, from the enemies to bosses to no Mega Buster. Bosses in the NES and Game Boy Mega Man games were basically spazzes who you just rushed to kill with whatever weapon they were weak to, but in this game the bosses behave more like normal bosses in other games, with distinct patterns and not just running all over the screen trying to kill you, as well as being weak to the charged up Mega Arm.
Yeah, the Mega Buster is gone and replaced with...the Mega Arm. Which does sound really, really lame at first. But it's actually a lot of fun to play with and changes the strategy - whereas before the charged Mega Buster shot would go to the end of the screen, this time it's not the case. With upgrades it can also grab and return HP points or life ups and whatever.
The theme of the game are all robots from space, which leads to my only problem with the game that all the levels look alike and kind of blend in together. Each level has its own gimmicks, like low gravity sections for example, and they're all fun to play through, so the problem of them all blending together is a real miniscule one.
Highlights of the game for me are easily the Yellow Devil boss fight and another boss fight in space where the game zooms out and your sprite gets smaller as you start a boss fight against the Wily Fortress entrance. The only other game I can think of off the top of my head that zoomed out like that was in the Sega arcade Spider-Man game.
Clearly typing all this out show I really enjoyed Mega Man V. It is a real pity going back and reading reviews for this back in the day, the game didn't deserve the middling scores but the reviewers all just seemed Mega Man'd out despite the game having such a high quality presentation and being fun as hell. Great game, and even if you don't like Mega Man games you can just go through the game using just the Mega Arm as the bosses take high damage from it as well.
