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- Sep 30, 2002
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I haven't played this yet, but I've been listening to a lot of GB soundtracks and this banger popped up.


It looks really interesting
Anyone ever play this one?





Or should I say, this looks better than any new Neo Geo homebrew or portThis looks pretty solid







I remember as a kid thinking how great the GB ones were but rarely were they ever brought when talking about Mega Man.Played through Mega Man IV and V a month ago.
IV was better than I remember it being, but adding the recoil after shooting the mega buster was still a stupid idea on such a small screen for the Game Boy. I think it was the first game in the series to introduce the idea of getting chips to buy items and upgrades, which adds replay value for most people, but I feel like some kind of elitist when I think it's just bullshit for people not good enough to get by.
The last Wily boss was a callback to the Wily boss from the first game, this time with a body. Fun boss fight. Otherwise it's difficult for me to remember much else about the game despite beating it a month ago.
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Mega Man V, on the other hand, blew me away. I played through it once 20 years ago but don't recall anything about it, but this time it really made an impression on me.
This game is like Capcom saying thank you to the group who made the Game Boy Mega Man I, III, and IV games and giving them carte blanche to do whatever for a Mega Man game. Lots of things unique to this game not found in other titles, from the enemies to bosses to no Mega Buster. Bosses in the NES and Game Boy Mega Man games were basically spazzes who you just rushed to kill with whatever weapon they were weak to, but in this game the bosses behave more like normal bosses in other games, with distinct patterns and not just running all over the screen trying to kill you, as well as being weak to the charged up Mega Arm.
Yeah, the Mega Buster is gone and replaced with...the Mega Arm. Which does sound really, really lame at first. But it's actually a lot of fun to play with and changes the strategy - whereas before the charged Mega Buster shot would go to the end of the screen, this time it's not the case. With upgrades it can also grab and return HP points or life ups and whatever.
The theme of the game are all robots from space, which leads to my only problem with the game that all the levels look alike and kind of blend in together. Each level has its own gimmicks, like low gravity sections for example, and they're all fun to play through, so the problem of them all blending together is a real miniscule one.
Highlights of the game for me are easily the Yellow Devil boss fight and another boss fight in space where the game zooms out and your sprite gets smaller as you start a boss fight against the Wily Fortress entrance. The only other game I can think of off the top of my head that zoomed out like that was in the Sega arcade Spider-Man game.
Clearly typing all this out show I really enjoyed Mega Man V. It is a real pity going back and reading reviews for this back in the day, the game didn't deserve the middling scores but the reviewers all just seemed Mega Man'd out despite the game having such a high quality presentation and being fun as hell. Great game, and even if you don't like Mega Man games you can just go through the game using just the Mega Arm as the bosses take high damage from it as well.
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The first two of those are two of my biggest nostalgia bombs and I love them so much.Played the three TMNT Game Boy games for the first time. Surprisingly, not bad. Not great but not bad.
The first two give me heavy Kung Fu Master vibes, because enemies are destroyed in one hit and just continuously keep coming. The first game was really simple and easy and at a good difficulty for children to go through and beat. The second game tried to fix that complaint and made it quite a bit harder, frustratingly so at some parts where the enemies just do not give you space to breathe.
Although the graphics in the second game are more detailed, I prefer the style from the first game. Other than that, I really can't think of anything to say. Konami did a great job handling the TMNT property with the hardware they were given, as usual.
I made some comparison screenshots between the first two games:
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Krang is absolutely massive in the second game.
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Is it normal for the top of the Turtles' heads to resemble an uncircumcised dick from time to time or is this just Konami have a laugh?
TMNT III: Radical Rescue is a radical departure from the previous games. It's basically a Metroid clone, complete with a map when you pause the game to see where's your location. The game kind of fakes you out at the very beginning, where you think it's going to be more of the same...until you enter the cave and soon realize this is what the whole game is going to be.
I definitely admire Konami's bravery in going into something drastically different, and looking at the credits I see the director, Hiroyuki Fukui, was also a producer on another Metroid-esque Konami game that came out four years later - Castlevania: SOTN. That said, it's not for me. The biggest problem being the repeating backgrounds and enemies give me too much deja vu and with no idea and no patience on how to proceed, I gave up after the first boss. Oh well, good on Konami anyway.
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Toshinden and this one were my jams as a kid:As terrible as the 1st MK plays on GB with its wonky controls, this one is basically a masterpiece considering the hardware limitations.
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For on the go fighters on GB, this one, Killer Instinct and any of the Takara games (samsho, battle toshinden) are all pretty dang solid.
Toshinden and this one were my jams as a kid:
