The autism continues! Still playing it on my commute, still one lifing it, and, incredibly, still finding new things.
The first three levels have hidden rooms that I found, but the fourth level seemingly didn't have one.
Until I discovered it.
In the unusually large, empty room with the boomerang scythe enemy, if you jump to the left off the rope there's an invisible platform. In the middle of the screen, there's an invisible rope. Climb up it to the secret room. Love this stuff. For years this room stuck out like a sore thumb because it's unlike any other room, now I know why. Great game design, there's a reason for why everything is the way it is in this game.
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