I'm also getting sick of almost all of this indies being "homages' to games of the past that are more like watered down rip offs where the devs think they are being coy, like they are hiding the fact that thet lack originality & better talent. We have Pulstar.....we have metal slug. The point is not to try to copy that shit poorly.....it's to take the basic formula.....do your ORIGINAL take & try to make a better offering SOMEHOW & SOMEHERE....be in gamepley mechancs, graphics, sound, etc.
Well it's our intention - to some extent.
We have no interest in trying to reinvent the wheel, and we have no interest in making something "modern" on an old system. We like the old games, we want ours to play like them, with just a little twist so they are not redundant with them.
This is why NITD is such a gem. I'm not a pro at all the details & lore of games like it from the past but it was a fresh take on an existing game formula that worked so well. A big part of this was it's overall aesthetic, graphics & music/sound. NITD is not large in size/scope or memory. It is simple, very well executed and most of all charming & endearing to many due to it's look & sound which is what makes it so enjoyable & momorable. That game was a "one & done" by a small studio & it just goes to show that you don't have to make a neo game a fighter or an homage to a top tier, high production shmup to create a great game worthy of the hardware.
Whe you see how indie games like Cuphead & Sonic Mania turned out you realize there is no reason that a small group of indie devs can't make a (type of) game as effective as NITD on the Neo Geo again. The reality is that the bar is not all that incredibly high as long as you have some actual talent in the form of creativity & coding skill.
Well, the reality... I don't think you know what the reality is.
Developing on the NG with the tools currently available really is not comparable to developing on Unity or other modern languages. Not saying it's rocket science, but it certainly isn't as easy as you seem to imagine it.
And even if we do get some help, particularly for playtesting, we are a team of two, for the entire process.
I don't mean to disparage the OP/Dev of this but thats the way I see it. A proper Neo CD rev is something I would do....and pay good for if it was done right.
No offense taken, there's some to take and some to leave in the criticism but we appreciate the interest and time taken to post it.
I hope you'll get to play our game, one way or another, and will enjoy it.
my point is that the Neo Geo was famed back in the day for it's power - developing games that not even use a bit of that power and sell them at a high price seems no efforts at all to me.
at least NGDev put in some effort to utilize the Neo Geo's capabilities.
We are putting some effort. Making a game is an effort.
Making one for the neo geo is a greater effort.
And the high price, well you don't have to pay it. CF is on Steam currently for $12.
If you want to compare us to NGDev... Okay, but do it fairly, and as a whole. We too admire the result they got to. But I'm sure you'll admit it wasn't immediate, and didn't come without any counterparts.
Thanks.