But yeah god hand was definitely inspired by Final Fight. It has the El Gado/Holly wood Knife Guys.Even the ending of the game pays a homeage to final fights hit squad (2 Andores, 2 fatmen,2 poison,2 knifemen). In Chapter 8 you fight Tiger Joe, Regular Joe, two female axe warriors, two grunts, and two knifemen + cyber demon. By far the hardest part of the game to do on a KMS run.The game is all about crowd control much like beat em ups. Especially on Hard mode or level die. You need to understand enemy behaviors to do counterhits into launch + use roulette and god hand to eliminate threats on level DIE.
After doing a Kick Me Sign Run (no god hand or roulette) on hard it definitely hyperbolic time chambered by skills. Using God Hand/Roulette is way too easy now for most encounters. With this in mind some encounters definitely feel like it was designed around those mechanics.
My one major complaint about the game is that most moves are useless. Enemies getting out of juggles randomly ruins a lot of creativity.On level die it boils down to counterhits via charged punch/roundhouse into shoryuken + launch since your crowd control options are limited. Drunken Twist+up dodge spam breaks 90% of the game, but I didn't really use it. Very inefficient imo.Enemies also have too much hp, especially Azel and Dual God Hand Gene. Also axe demons are by far the most unfun enemy in the game. Food/hp/roullete/demons being pseudo random is kinda ass too (it follows a set order for demons based on your retry iirc).Also enemies clipping through one another attacking, even throwing knifes/projectiles is dark souls cheesy. Lastly, having a few load layouts for combo routes to switch on the fly would be awesome.
Leveling system for rank 1-3/DIE is also pretty dumb. Most people playing on Normal are not going to stay on 3/die for very long. The games rules change when enemies become level 3/die. Launchers do not launch them unless it is a counterhit (when they are attacking). Only exception to this is a fully charged punch/Hand Plant Kick (launches light mobs), and Double Snap Back Kick (launches elites and light).
God hand is still a blast, a shame we will never get a sequel.