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For the first time, I played through these two games. I owned KOTM2 on SNES a long time ago but never spent too much time on it.
Before I talk, here are some old threads from 20-ish years ago talking about the games:
From the day before 9/11: https://neo-geo.com/forums/index.php?threads/opinions-on-king-of-the-monsters.58227/
From 2002: https://neo-geo.com/forums/index.php?threads/king-of-the-monsters.52926/
Another from 2002, where the user formerly known as nruva shares a story that the lead designer on PS2's War of the Monsters never heard of KOTM before: https://neo-geo.com/forums/index.ph...ad-a-point-in-the-emumaster-thread-but.50479/
From 2006, long before this Biden economy: https://neo-geo.com/forums/index.php?threads/where-my-king-of-the-monster-fans-at.129439/
Bobak wrote two good reviews for both games:
KOTM 1: https://www.neo-geo.com/reviews/neo-reviews/kingofmonsters/kom.html
KOTM 2: https://neo-geo.com/reviews/neo-reviews/kom2/kom2.html
OK then, now I'll get onto my thoughts.
I first played through 2, and man, what a slog. It reminded me of 3 Count Bout, in the sense that the game looks fantastic but is just not fun to go through. The struggling grapple sessions are complete bullshit, where you'll lose more than half the time for seemingly no reason. Normal punches and kicks do so little damage they may as well be nil. It feels impossible to get in any special attacks with how long it takes for them to charge. The last level boss rush is a complete chore, followed by one of the most monotonous bosses in the entire Neo library. A little extra polish and care would have gone a long way with this one. Clearly the graphics had a lot of polish and care, but things like not being able to do anything about the underwater slug boss's defense makes it drag on way, wayyyy too long.
The monster designs and gore were appreciated, at the least.
The second level boss is my favorite:
And look at this fucking guy, jesus SNK:
The last boss, as horrible as it is, is an absolute unit:
The ending credits, along with the nice developer caricatures (how many Neo games did that? I can't think of any others), included this little Easter egg showing the human host's body being decoupled from the monster. Gross bro!
After I played 2, the next day I went through 1. Personally I'm not a fan of wrestling games. I was kinda dreading going through it because I heard it lacked the scrolling sections from the sequel and was purely a wrestling game. Imagine my surprise when that helped make it the superior game to the sequel. Despite not being as nice looking as the sequel, keeping the levels concentrated to one area of a city and having electric lines acting as the ring's ropes really helped this game. I also liked the game taking place entirely in Japan instead of haphazardly all over the world. In the sequel's first level New York setting, there's a freaking space shuttle. I've always liked seeing real life locations in video games so it's cool seeing the Glico Running Man and Osaka Castle in Osaka. The game itself has far less bullshit and is way more fair than the sequel. On top of that, six characters compared to the sequel's three (what happened there?). And while I'm not a big fan of the game repeating itself fighting the same six monsters again, it's a lot more tolerable than the sequel's annoying boss rush because the levels take place at different times of day than the first time around. The feeling of the game is also much less grotesque than the sequel, no blood as well. Not bad or good, just different.
I would actually like to play this multiplayer, seems like it'd be a fun time.
Golden Pavilion spotted in Kyoto:
You see the Glico Running Man?
My first time seeing this ending. Not as classic an ending as Cyber-Lip but still prime early SNK goofy endings.
All right then. Feel free to talk about King of the Monsters.
Before I talk, here are some old threads from 20-ish years ago talking about the games:
From the day before 9/11: https://neo-geo.com/forums/index.php?threads/opinions-on-king-of-the-monsters.58227/
From 2002: https://neo-geo.com/forums/index.php?threads/king-of-the-monsters.52926/
Another from 2002, where the user formerly known as nruva shares a story that the lead designer on PS2's War of the Monsters never heard of KOTM before: https://neo-geo.com/forums/index.ph...ad-a-point-in-the-emumaster-thread-but.50479/
From 2006, long before this Biden economy: https://neo-geo.com/forums/index.php?threads/where-my-king-of-the-monster-fans-at.129439/
Bobak wrote two good reviews for both games:
KOTM 1: https://www.neo-geo.com/reviews/neo-reviews/kingofmonsters/kom.html
KOTM 2: https://neo-geo.com/reviews/neo-reviews/kom2/kom2.html
OK then, now I'll get onto my thoughts.
I first played through 2, and man, what a slog. It reminded me of 3 Count Bout, in the sense that the game looks fantastic but is just not fun to go through. The struggling grapple sessions are complete bullshit, where you'll lose more than half the time for seemingly no reason. Normal punches and kicks do so little damage they may as well be nil. It feels impossible to get in any special attacks with how long it takes for them to charge. The last level boss rush is a complete chore, followed by one of the most monotonous bosses in the entire Neo library. A little extra polish and care would have gone a long way with this one. Clearly the graphics had a lot of polish and care, but things like not being able to do anything about the underwater slug boss's defense makes it drag on way, wayyyy too long.
The monster designs and gore were appreciated, at the least.
The second level boss is my favorite:
And look at this fucking guy, jesus SNK:
The last boss, as horrible as it is, is an absolute unit:
The ending credits, along with the nice developer caricatures (how many Neo games did that? I can't think of any others), included this little Easter egg showing the human host's body being decoupled from the monster. Gross bro!
After I played 2, the next day I went through 1. Personally I'm not a fan of wrestling games. I was kinda dreading going through it because I heard it lacked the scrolling sections from the sequel and was purely a wrestling game. Imagine my surprise when that helped make it the superior game to the sequel. Despite not being as nice looking as the sequel, keeping the levels concentrated to one area of a city and having electric lines acting as the ring's ropes really helped this game. I also liked the game taking place entirely in Japan instead of haphazardly all over the world. In the sequel's first level New York setting, there's a freaking space shuttle. I've always liked seeing real life locations in video games so it's cool seeing the Glico Running Man and Osaka Castle in Osaka. The game itself has far less bullshit and is way more fair than the sequel. On top of that, six characters compared to the sequel's three (what happened there?). And while I'm not a big fan of the game repeating itself fighting the same six monsters again, it's a lot more tolerable than the sequel's annoying boss rush because the levels take place at different times of day than the first time around. The feeling of the game is also much less grotesque than the sequel, no blood as well. Not bad or good, just different.
I would actually like to play this multiplayer, seems like it'd be a fun time.
Golden Pavilion spotted in Kyoto:
You see the Glico Running Man?
My first time seeing this ending. Not as classic an ending as Cyber-Lip but still prime early SNK goofy endings.
All right then. Feel free to talk about King of the Monsters.