[url- 6 new characters: T. Hawk, Fei-Long, Dee Jay, Guile, Evil Ryu, Shin Akuma
- 9 new backgrounds: T. Hawk’s, Fei-Long’s, Dee Jay’s, Guile’s, Evil Ryu’s (palette swap of Akuma’s), Shin Akuma’s (palette swap of Akuma’s), Balrog’s, Karin’s (in SFA3 her background was a palette swap of Sakura’s), Battle
- the intro now has T. Hawk, Fei-Long, Dee Jay, Guile, Evil Ryu, Juni, Juli and Balrog
- Juli, Juni and Balrog are now fully developed characters, they now have their own beginning story line, win quotes, character specific conversations, and endings. They now have their own spot on the character select screen so they no longer require a code to select them.
- all characters now have personal data info (height, weight, blood type)
- new pre-fight animations: Evil Ryu/Shin Akuma, Ryu/Evil Ryu, Charlie/Guile, Sakura/Dee Jay
- title screen has an upper “swoosh” with a grayish/blue background instead of white
- you no longer require need a code to select Mazi, Saikyo, and Classic modes
- when playing as Juli and Juni as a team in Dramatic Battle mode you can now perform their team only moves: 1) Juli’s Psycho Charge Beta, 2) Juli’s Psycho Charge Alpha,
3) Psycho Rolling (team super combo), 4) Death Cross Dancing (team super combo)
- crouch canceling is removed
- A-ism builds meter faster
- whiffed throws no longer build meter
- game speed slightly different?
- v-ism's invulnerability frames on activation were shortened, so that means variable combos lose a lot of their power, e.g. the ability to blow through whatever your opponent is doing and start a vc, or to drop through an anti air with a vc, etc. that's not to say it still wasn't possible but the usage was much more situational, whereas in normal A3 it is more universal. also the removal of crouch canceling hurts v-ism the most of all the isms, particularly characters with crouch canceling infinites, which are generally easier to set up during a variable combo.
- you can mash out of Rose's Level 2/3 Aura Soul Throw supers by mashing the kick buttons
- Dhalsim is about 30% slower now
- Balrog’s punches have changed (now look different than they used to, but also have different priority/range, to his detriment), and V-Balrog gets to do the headbutt move at will, instead of just as a reversal move ]-122149/[/url]