What? No. I wish. They won't even make a version that runs on a real Game Gear public.The Game Gear game was a limited edition pack-in.
Specific presentation? Motw basically seemed like KOF with more frames of animation to me. Way less cartoony and bright compared to the older FF games. The controls were basically the same as kof. No more background attacks. They even added a wirey pretty boy character (Rock) which is what they were doing with KOF at the time. Heck, the boss even had purple flames, surprised there was no orochi tie in.I wouldn't mind seeing them using something like the newest Sam Sho graphics but more comic book/anime looking if it's going to be a Real Bout style game. If it's MOTW2 though they're really going to have to be careful not to fuck up the very specific atmosphere and presentation the original had.
If they do I hope it features broken bone JoeThey should make it as a sequel to Mark of the Wolves.
I mean I don’t think that’s a fair comparison being that it’s nowhere near as established as Capcom or SNK games are or even Arksys.
I mean I never even heard of it until you mentioned it
that's where my idea would come in handy to serve both "worlds" perfectly:Snk kinda has the same problem as sega with Sonic the hedgehog. The property they are developing is old. Do they try to make it a nostalgia thing that 40+ year olds will like but youngsters won't (ie a 2d low res game that looks like motw 1) or do they just ape the aspects of the latest well received modern fighting games to try and appeal to the people who play modern fighting games (make some shiny 3d characters who fight on a 2d plane, like recent kof and street fighter games)? Or do they try to do something that's completely it's own thing, but it's regarded poorly and alienates both the old timers and the young gamers who aren't familiar with the 90s neo geo games (low res hyper neo geo 64 style 3d? High res 2d where old timers don't like the reinvention of the characters and youngsters think it looks too old because 2d? Maybe 3d graphics with so much cel shading and cartoony effects that the game looks like a parody?)?
How about: SNK makes a new Fatal Fury in a hi-res version for current-gen consoles and in a low-res version for AES with a very small print run. It would be a cool marketing idea!
Oh yeah kinda like how Sonic mania the 2d Genesis throwback game, came out concurrently with some kind of modern 3d Sonic game. I don't think snk has the resources for that though.that's where my idea would come in handy to serve both "worlds" perfectly:
Only glanced at it after Roker brought it up.What? No. I wish. They won't even make a version that runs on a real Game Gear public.
A few things.How about: SNK makes a new Fatal Fury in a hi-res version for current-gen consoles and in a low-res version for AES with a very small print run. It would be a cool marketing idea!
I would even say that they would win financially. If in the long run they could produce 5'000* of this module with packaging (which probably wouldn't cost 10% as much as in 1995), but easily get the same sales price as in 1995 (about 400** dollars)... the 2 million in sales would probably be more than SNK would make with the Current-Gen version
Don't forget: Neo Geo collectors are the only retro gamers who are willing to easily exceed the 1000 dollar mark on average. You can easily do good business with the smallest amount (that's why there are still homebrew developers)! The market potential is actually not far away from luxury products like Phatek Phillippe watches etc.).
* conservatively calculated: There are at least 5'000 NeoGeo AES systems in operation worldwide. More likely 10-20 times as many!
** whereas it could also easily demand 800 dollars, which is also easily paid for DEV-Team-Games on Ebay.
Former SNK developers crowd funding Yatagarasu: Attack on Cataclysm
Surprised this hasn't been talked about yet. Good old Paypal is doing their best to be the worst company ever by holding the indigogo funds ransom. http://www.indiegogo.com/projects/yatagarasu-attack-on-cataclysm?c=activity How is that actually legal? I thought the point of the crowdfunding...www.neo-geo.com
The other Roker was better informed - maybe you should consider giving him back his account.
I just got Sonic Mania a few weeks ago. Holy SHIT were they pandering to me with this thing…and I just waited until it was on clearance. Ha! Anyway, it’s awesome.Oh yeah kinda like how Sonic mania the 2d Genesis throwback game, came out concurrently with some kind of modern 3d Sonic game. I don't think snk has the resources for that though.
Ugh. That collection of remixed old Sonic levels? You're late to the party, but welcome to being everyone on the internet.I just got Sonic Mania a few weeks ago. Holy SHIT were they pandering to me with this thing…and I just waited until it was on clearance. Ha! Anyway, it’s awesome.
An SNK version of Sonic Mania…an HD wide Genesis game with a gigabyte ROM, would be the game of the century. It is NOT happening though. SNK simply doesn’t have it in them.
MOTW is closer to Last Blade than KOF as far as presentation, atmosphere and graphics. If you think it's just a fancier version of KOF I don't know what to tell you...Specific presentation? Motw basically seemed like KOF with more frames of animation to me. Way less cartoony and bright compared to the older FF games. The controls were basically the same as kof. No more background attacks. They even added a wirey pretty boy character (Rock) which is what they were doing with KOF at the time. Heck, the boss even had purple flames, surprised there was no orochi tie in.
I'm not so sure. Dev-Team was able to sell games with just a few hundert copies for 400 bucks or less.Only glanced at it after Roker brought it up.
If anything that just reinforces my point.
A few things.
1. The AES/MVS version would be extremely pared down and would require separate development staff and resources to make.
2. The cost of chips has risen with the supply shortages and distribution issues. The auto industry is soaking up a lot of the supply for older EPROMs and socket chips because they still use a lot of them for simple tasks in vehicles.
3. MVS/AES carts never got cheaper. Even up to 2004 with their last release, they still cost $300 for the home cart, and more than a grand for the MVS kit. If anything, with inflation, the chip issue above, development, manufacturing, and distribution costs, it would make zero financial sense to do.
We need to accept the fact that the Neo-Geo hardware is truly dead and gone, and move on from any wild fantasies of SNK developing games for it again. IF, and that's a big IF, we get any Neo-Geo like games in the future, they will still be developed on modern hardware and software for modern platforms and done for stylistic reasons only.
.0037%Dayum! Out of left field! What's the chances it will be a 2-D fighter?!
2.5D%.0037%
That's where I'm at. Wild Ambition was basically a Real Bout game translated to 3D, and I'd love that again.Just make it play like real bouts and it could look like a hyper neo 64 game for all I care.