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- Mar 19, 2001
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Interplay had some great games too
Troof!
Surprised no one has mentioned Fallout or Descent yet.
Interplay had some great games too
Pretty much anything Rare developed is good on the console front
Nightmare on Elm Street is close to being a good game. Needs some rebalancing. I appreciated the 4-player at the time, and the soundtrack from David Wise is pretty good.Rare developed a lot of terrible games for the NES as a contractor including all-time turds like Nightmare on Elm Street, the licensed WWF games and Taboo the Sixth Sense. I'm sure the budgets and dev timelines for those games were abysmal but yeah, a lot of Rare's output from that era sucks... people just don't talk about them as "Rare" games.
Not Texas, but San Francisco. Even back in the 90s I was surprised it was made in America. When you mentioned this, I had to look up some information on it.Sonic 2, one of the only good things to come out of Texas.
So my verdict, Sonic 2 was developed in America and a cooperation made between Japanese and American team members, but the work was still largely done by the Japanese team.
The group got in touch with Brenda Cook, an artist at Sega Technical Institute who created plenty of level art for the game… though none of it actually ended up getting used in the end. She provided a VHS tape of her portfolio of work at STI.
Ah gotcha. I thought it was San Antonio, so at least I got the San right. I am also half joking because it was mostly a product of Japanese devs living in the US. Mark Cerny was of course super important obviously though, and it’s good to see him still being a leader in the industry re: the PS5 hardware.Not Texas, but San Francisco. Even back in the 90s I was surprised it was made in America. When you mentioned this, I had to look up some information on it.
A short article about it being made in America and the Japanese and American teams working together: https://www.gameinformer.com/b/feat...-how-sonic-2-became-sega-ace-in-the-hole.aspx
Mobygames Credits list: https://www.mobygames.com/game/6611/sonic-the-hedgehog-2/credits/genesis/?autoplatform=true
All the important roles - Producer, Director, Chief Programmer, Game Planner, Chief Artist - were done by Sega's Japanese team.
Zone Artists, which I guess is the level art design, is a mixture.
And wow, this finally makes sense after 30 years, but the special stages and CG were done by two Americans. This really makes so much sense because the special stage aesthetic was completely different from the real game.
So my verdict, Sonic 2 was developed in America and a cooperation made between Japanese and American team members, but the work was still largely done by the Japanese team.
Arcade-wise, there were some fun western games. Ones already listed like Smash TV, Hard Drivin', Mortal Kombat, and a few others.All we get is an ssia, sage?
Hey guys, list the non-Japanese video games you like from the thousands upon thousands that were released up until the year 2000.
This is the best post you've ever made, congratulations. After I posted that I thought to myself there's no way the Americans spent all-nighters on Sonic 2. I've been reading lots of interviews with Japanese developers and nearly every interview they mention how they'd sleep in the office and not take a day off.The Japanese team apparently stayed in the office all hours of the night after the Americans went home and did stuff like, throw out level and enemy art the Americans made and replace it with other stuff. The various sonic 2 betas have all kinds of stuff that didn't make it into the game that seem not really up to the standard of the final game, such as "Wood Zone".
View attachment 72091
Brenda created Wood Zone's graphics, as well as some other desert and snow levels that were scrapped. Yuji Naka had been persuaded to come to the US to work on Sonic 2 but whether he was a control freak or through culture clash with American working styles or standards, there was apparently definite tension between him and the American side of the team and I get the idea the American side of the team had very limited influence on the final product.
Here's some enemies made by Tom Payne on the American side of the team, that got replaced by the Japanese team.