10 Year Member
- Jul 2, 2012
O look a collection release with an unreleased game (that never cut it because nobody cared anymore at that point and because it probably sucked ass).
Curb your enthousiasm is what I'm saying.
I'm going to wait like I did the other Samurai Shodown game. Once it hits the under $15-20 mark on digital or physical I'll maybe pick it up. Outside of the one game which is essentially a upgrade of a game I'm not too crazy about, don't see the need to get this day one. I know lag is going to be issue like it is with almost every one of these 30th anniversary essential gold platinum definitive anthology collection games. I was all pumped up for the Street Fighter collection and that was let down. No matter how much I want to like it and how good it looks on screen. It just plays funny.
They should release Perfect on AES/MVS too. I’m thirsty enough to buy it
That’s cool, and I’d definitely put that rom on a flash cart...but an official SNK release would be neat as long as it’s not garbage like most of the recent official SNK stuff
I'd love a legit physical mvs copy of the game. This would be so cool
Not really shocking given the level of bitch around here, but I find it amusing that you're the only person asking real questions.
This is some of the most lazy, low effort shit in gaming. These crappy emulator repackages should be like $5 max.
You could do a lot of really interesting stuff with a proper remaster of the Samurai Shodown games like make the games render at double resolution so that even when you're zoomed out the sprites still look just as detailed as they do when you're zoomed in, etc. That would actually require effort and cost money, though, and they know that stupid fanboys will pay for literally anything with the name SNK on the box, so they squat out these turds.
In the #SAMURAISHODOWN Neo Geo collection, we have another cool trick up our sleeves: HD Zoom. The native resolution of the Neo Geo is 320x224. Sprite scaling consists of dropping pixels when scaling sprites down so that any amount of zoom-out causes pixels to be skipped over.
By rendering the Neo Geo over 2x, doubling scanlines and doubling horizontal pixels, we generate a larger image where scaled-down sprites don't drop pixel data. All source pixels are seen on screen, and the process also makes camera zooms much smoother.
This doesn't require any modification to the games, and makes them look the best that they've ever looked. See the images below: Old vs. New.
Wait where on the snk shop did you pre-order it in physical format? Got a link?Finally, an emulation compilation worth purchasing, that provides something new and fresh. Got my preorder in for the limited version through the SNK shop. Also going to pick up the PC version for free on launch in hopes of the rom data being accessible.
Wait where on the snk shop did you pre-order it in physical format? Got a link?
Interesting story and theory. It could also be that the game just reached that age.I don't know about that case so well.
I just remember the arcade stabbing being all over the news. And this huge debate in the media if game centers were safe places. And then BOOM! Every violent game was taken out of main street arcades. I used to play SSVS every weekend, and then I couldn't find it anywhere.
And then, no matter which arcade re-sell shop you went to Mak Japan, G-Front, Try!, they all had TONS of brand new SSVS MVS Kits.
I should know, I purchased three of them.
I sold one here to the community about 6 years ago I think....
I think the pixel retention process is cool and all - I just hope its on the back end doing the work rather than imbedded in the game data. Reason: I still want an extraction of the SSV:P
Interesting story and theory. It could also be that the game just reached that age.
(More screens at the link if you scroll down)