comp1demon
n00b
- Joined
- Aug 10, 2014
- Posts
- 20
Thanks for making me want this to arrive even faster now....
Black Tiger, throw that 3 in 1 adapter in the trash, it's garbage. If your SMS adapter is from the original system it should be fine for the pce, if it's from the SMS2 it might not have quite enough juice to power a pce since it's only 500 mAh.
I received my unit on friday and I am super happy with it. Absolutly worth the wait.
one question: On the downright corner where your Company Logo is, will it be possible in the future to put there a *.png file with a screenshot or covershot from the selected game?
Yes, NeoSd mentioned that already.
I received my unit on friday and I am super happy with it. Absolutly worth the wait.
one question: On the downright corner where your Company Logo is, will it be possible in the future to put there a *.png file with a screenshot or covershot from the selected game?
Thanks for the tool, will give it a go.
Cheers for the tool =]
I ran it and had errors on two cd images, I tried those cd games and they wouldn't boot so I grabbed them from a couple of different places - still won't boot.
Maybe bad images or compatibility bug? Games are CD Maajan Bishoujo Chuushinha (NTSC-J) [GED-1010] and Battle Field '94 in Tokyo Dome (NTSC-J) [FCCD4001]
Both run in ootake OK tho
This is the best third-party replacement Genesis/SMS/PC Engine/Jaguar/Etc. adapter that I have found. Link.
Jameco also sells AC adapters that you can use for other systems. I have three; the one I linked to, a 9VAC adapter for my NES, and a 5V adapter for my OSSC. These are good-quality adapters, not the cheap pieces of shit that you get off of eBay or Amazon.
I finished unzipping and converting a "complete" set of Turbo/PCE isos. Often a Japanese version is not included if there is an English version of a game. Some demos are included. It seems to be as complete as can be expected for commercial releases, except Daisenryaku II is missing. It currently totals 438 discs and takes up 174GB. So a 256GB sd card has plenty of room for published homebrew, hacks and translations.
Opening the folder of CD games in the SSS3 menu takes 13 seconds and then navigating through them is as fast as folders of any format or size. My HuCard rom folder has 768 files, is 218MB in size and takes a split second to open. It includes translations, sound roms, hes files and misc demos.
Traditional sound roms don't usually work with the SSS3, but some do. Sound roms made by Deflemask that I've tried have not worked. Hes files don't show up in the list. Tom's adpcm example roms, which are decoded by the PC Engine's cpu and not the IFU chip, play fine. So for now, the Turbo Everdrive is still relevant for its ability to play chiptune rips. But it's still much easier to navigate through HuCard roms on the SSS3.
I'd resisted stretching out my SSS3 by trying it on my unmodified TG-16 until today. After spending a lot of time using it with my white PC Engine, I noticed a lot more static/lines/misc across picture when a CD game was loading or certain processes were happening during games of any kind. During typical gameplay segments though, there was only the minimal jailbars I described before. This PC Engine has an RGB mod which produces a picture as perfect as I've seen with various video mods performed by various people. It also has a region switch mod.
When I tried the SS3 with my unmodified TurboGrafx-16 (and SMS psu), I found none of those picture issues during processes and the in-game jailbars are pretty much invisible while the screen is moving. Knowing exactly what a stronger version of them looks like makes them more apparent to me, but they're still difficult to pick out at first, even when a game is paused.
This is why I wanted to report imperfections with a disclaimer about the setups I was trying. Many people take recommended settings as an "excuse" for problems with a product. I've already narrowed down not only a range of issues from using a cheap power supply and possibly unoptimal RGB cable, but it now seems that a jailbar fix, RGB or region switch mods are also the cause of picture quality degradation.
I'm probably going to go back to my original plan of getting an umodified CoreGrafx with stock power supply to use withe SSS3 and a Packapunch MD2 cable without audio breakout. I'll just use a TED with my modded SuperGrafx when I feel like playing SGX games.
Thanks a lot. SMS and model 1 Genesis ac adaptors have always been very hard to find locally and all of my official SMS and Mark III psus cut out when the cord is bent a certain way.
About the non working sound roms, could you list a couple of the non working ones? So I can try and fix it. It's probably caused by the loader. Not mapping the different rom areas properly.
Loading the cd directories takes more time because the firmware enters each directory checking if there is a cue file to show as game instead of as directory.
I think an easier way to deal with this is to sort your cd games in sub folders. USA, Japanese, Translations and etc.
Dumping hundreds and hundreds of Cd image folders in one folder seems ridiculous.
I agree that users should be more organized and they should be subfoldering their games as you suggested, but that doesn't change the fact that if you have 450+ CD games on a SD card, regardless of how many subdirectories there are, the System 3 is still going to scan for the 450+ CUEs like Black Tiger said it does (and NEOSD confirmed). So every time you reset or start up the system it is going to take 13 seconds before the list comes up. That 13 seconds can add up over time.
IF there was a feature in the options that said "Scan CD GAMES LIST" and it took the 13 seconds to scan the 450+ cue files in each folder and then created a list to pick your game from on the select screen and that list was then saved to a file it would eliminate unnecessary rescans if nothing changed.. The next time you reset or start the system again, tabbing over to the CD GAMES menu will instantly show the list and the system 3 does not have to take 13 seconds to scan all 450+ folders for CUE files again. This would be adequate enough for anyone adding large amounts of CD games to a SD card even if it is not an entire library only once in a blue moon. If and when they decide to add more, those new games will not show up in the menu right away until you go back into options and ask the SYSTEM 3 to rescan the 450+ folders and subfolders (So it finds all the new content) looking for all the CUE files again. It then creates a new list file and overwrites the old one. So you only waste up to 13 seconds when you are adding new games to the SD card not each time you reset or start.
What do you think?
I agree that users should be more organized and they should be subfoldering their games as you suggested, but that doesn't change the fact that if you have 450+ CD games on a SD card, regardless of how many subdirectories there are, the System 3 is still going to scan for the 450+ CUEs like Black Tiger said it does (and NEOSD confirmed). So every time you reset or start up the system it is going to take 13 seconds before the list comes up. That 13 seconds can add up over time.
IF there was a feature in the options that said "Scan CD GAMES LIST" and it took the 13 seconds to scan the 450+ cue files in each folder and then created a list to pick your game from on the select screen and that list was then saved to a file it would eliminate unnecessary rescans if nothing changed.. The next time you reset or start the system again, tabbing over to the CD GAMES menu will instantly show the list and the system 3 does not have to take 13 seconds to scan all 450+ folders for CUE files again. This would be adequate enough for anyone adding large amounts of CD games to a SD card even if it is not an entire library only once in a blue moon. If and when they decide to add more, those new games will not show up in the menu right away until you go back into options and ask the SYSTEM 3 to rescan the 450+ folders and subfolders (So it finds all the new content) looking for all the CUE files again. It then creates a new list file and overwrites the old one. So you only waste up to 13 seconds when you are adding new games to the SD card not each time you reset or start.
What do you think?