- Joined
- Apr 6, 2001
- Posts
- 3,890
Okay..let's talk about Arcade CD stuff since I had the opportunity to chat extensively with neodev about it. The RAM used for the ssds3 is a single 4MB chip. When arcade card games are used it uses the whole chip when other games are used it uses a smaller portion of the same chip. So the thought that the arcade card chip is going "bad" is not really a thing. However that being said, there is a strong correlation between systems with "noisy buses" and arcade card timing issues. As neodev has explained to me the timing requirements are extremely tight and any extra noise of the lines throws things off. In Pixel's case it is possible that the mods that existed to fix the earlier audio / video issues may have increased the noise in the SSDS3 and caused issues with ACD games. In other people's systems with arcade card issues they likely have noisy systems..some of which could do with a recap ASAP. Alex has told me he tested 20 PC-Engines early in the SSDS3 lifecycle, 2 of them had arcade card issues out the gate. Neodev is continually working to improve arcade card simulation...but the base hardware is a little out of his control.
In game reset. yes it sucks that it doesn't work. neodev is still looking at it...but there just isn't a universal safe spot in the software to insert code needed to support the function. He plans to keep tooling away on it though.
In game reset. yes it sucks that it doesn't work. neodev is still looking at it...but there just isn't a universal safe spot in the software to insert code needed to support the function. He plans to keep tooling away on it though.
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