I have a question about that packapunch pro cable for pc engine,do they work fine in conjunction with ssds3.
I'm ordered a few cables there for snes-master system-n64-Md1,and they are perfekt sound and picture.
Or is it a special made cable?
If someone purchases an SS3 now, when will it be shipped? Approximately
We tried the packapunch cables (csync version) from retrogamingcables and they work great.
You guys stated that all orders up to March 7th would be shipped before the next batch came in. Anyone ordered after that date would have to wait for next batch coming soon. If my Order was before that cutoff date you gave, when should I expect it to ship?
Honestly, i have no idea cause we have a lot of pending orders and in 10 days we have the spring break equivalent in Spain (Semana Santa), so UPS and correos will be closed.
We are trying to run as much as possible to get everything shipped asap. I been working 12 hours a day without stop for the last weeks, even saturdays and sundays, so you can imagime the level of stress we have.
I won´t give dates to anyone, cause i don´t have life as today with all the pending work i got. I would say 7-8 weeks on worst scenario, but it dosen´t depends on us at all but on factories aswel (we got a nother batch coming in about 6 weeks)
If you're new, all the questions you're going to want to ask have been answered already.
Answering repeat questions ia taking away from neosd's valuable time. If he's not focused on the current task at hand, he's taking a much needed break.
Everyone is super excited but exercise some patience.
I waited until now to post about my initial experience with the PCE Super SD System 3, because I wanted to have something factual to present, to discourage people from reporting problems that are likely not the result of the SSS3 itself.
When I first went to try out my SSS3 I was surprised to find that I don't have or have misplaced official power supplies for my white PC Engine, SuperGrafx and TurboGrafx-16. So I used one of those modern cheap Sega Genesis/SMS and NES 2-in-1 power supplies with my white PC Engine and SSS3. I also could only find csync Genesis/Mega Drive 2 scart cables with audio left/right breakout (by retrogamingcables).
I wound up with a worse version of the kind of lines and static that seemed to be the issue with the old board. Behind the lines was a color correct nice RGB image though. My PC Engine has an internal RGB mod and using that output produced a perfect picture. I didn't post about it here or anywhere, because I wasn't using a stock power supply and the audio breakout on the cable might also be a contributing factor.
Today I finally had time to find an official SMS power supply and using it with the same setup, all of the visual noise/static and strong lines are already gone. There is only faint diagonal jailbars, the kind you typically find with stock RGB for 240p consoles which actually output RGB without mods.
So I'm still not using the correct power supply and not the ideal scart cable, but the picture quality is already as good as or better than typical console stock RGB quality and much better than PC Engine RGB mods by people like doujindance.
I'm sure that there are still going to be people posting complaints online, saying that the RGB issue hasn't been fixed, neglecting to mention that they're using random power supplies or RGB cables. When I finish putting together an overview video of the SSS3, I'm going to include an uncut segment showing what happens when using a substitute power supply and then switch to an official one.
Everything else about it works great. I recommend unchecking "Boot To Last Game" until the In-Game Trigger is fixed (if it isn't already). I'm not making separate folders for games sorted by letter or favorites or anything. Navigation is so fast that it's not necessary.
FX Unit Yuki: The Henshin Engine works fine, but for some reason the redbook audio even at the lowest volumes, has some kind of reverb distortion, as though the volume is cranked all the way. Maybe ripping the pressed disc will produce something different? All ripped CD games I've tried so far, even mp3-to-wav conversions, sound normal.
This product is a dream come true and I can't wait till I've finish converting the rest of my mp3 isos to wav and loading the complete set onto the 256GB card I bought for it.
Thanks a lot Terraonion.
Here's one thing I wonder. Some hucard games support saving, which I assume would obviously save as normal to the SD card when loading from the Super SD System 3.
However, what if I use the actual physical hucard? Will it still save to the SD card as a generic name or shared file, or can it simply not save when using the actual hucard?
I'll take a look at that game sound.
Also remember that even with in-game trigger disabled, holding Run while powering the console on will load the menu.