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M2 announces shoot ’em up NIGHT STRIKER GEAR
M2 has announced NIGHT STRIKER GEAR, a new entry following TAITO’s 1989-released 3D shoot ’em up Night Striker. Platforms and a release date were not announced.
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M2 announces shoot ’em up NIGHT STRIKER GEAR
M2 has announced NIGHT STRIKER GEAR, a new entry following TAITO’s 1989-released 3D shoot ’em up Night Striker. Platforms and a release date were not announced.www.gematsu.com


That's how I felt when actually playing it, sadly. God damn if those grafx aren't cool as fuck though.One of those Saturn ports that I really, really wanted but never got and never played. Just watched a bit of gameplay for a minute or two, and all I could think was, I'd rather play Space Harrier than this. I'm a big Taito fan too.
Other games probably didn’t sell well enough on those platforms. That aleste collection was also switch only no?Where is the PS4/PS5 version???? Switch & Steam only???? Eh?!! What the actual fuck.
Game looks badass but man, that song they chose for this just does not fit the vibe. Hope the actual soundtrack is higher energy!Need.

Off topic but i played Horned Owl not too long ago and the thing that came to mind when playing it was that "this is the Steel Gunner 3 we never got from Namco".I can't explain exactly why, but the graphics remind me a lot of Alfa System's two PS1 light gun games, Project Horned Owl and Elemental Gearbolt.
edit: Ah, I guess I can explain it now. It's the mesh of 3D environments and 2D sprites that jogged my memory, especially when the size of the sprites change on how close they get to you and it just feels a bit 'off'. I made a comparison here:
View attachment 87653
The zero animation, static-ness of some sprites in Night Striker GEAR just gave me a deja vu feeling, not that they look similar - it just gives a similar feeling.
Have to agree here,....getting strong Project HornedOwl vibes....I can't explain exactly why, but the graphics remind me a lot of Alfa System's two PS1 light gun games, Project Horned Owl and Elemental Gearbolt.
edit: Ah, I guess I can explain it now. It's the mesh of 3D environments and 2D sprites that jogged my memory, especially when the size of the sprites change on how close they get to you and it just feels a bit 'off'. I made a comparison here:
View attachment 87653
The zero animation, static-ness of some sprites in Night Striker GEAR just gave me a deja vu feeling, not that they look similar - it just gives a similar feeling.