New neogeo homebrew in development : TEOT

kidchameleon1

Morden's Lackey
Id love for this to be done properly, after all, the complete blueprint is there in the 3D0 and DOS versions. This looks to be a bit of a "Mugeny" take on it though
 

ozzyyzzo

Timid Neo Newbie
Id love for this to be done properly, after all, the complete blueprint is there in the 3D0 and DOS versions. This looks to be a bit of a "Mugeny" take on it though

that's the idea, we will use original assets but development will not follow original gameplay at all.. what you see is just an early prototype started 1 month ago ;-)
 

distropia

Igniz's Servent
VERY interested on this one. It should have been made in the commercial era. If things are done with love and taking it profesionally, this could become a good seller game nowadays. But remember, NeoGeo has a demanding audience.
 

SuperGun

Proto Hunter
While I applaud any & all efforts that have been and are being put forth into this project, the initial video provided here doesn’t look, sound, play, or feel like a NeoGeo “hardware” game. It literally reminds me of what was done with Treasure of the Caribbean. In these situations, when resurrecting or recreating a long lost NeoGeo proto from available materials, less is more. If your aim is to put together a “what may have been” program, then limit yourself to what looks and sounds and plays and runs on original NeoGeo hardware. Yes, the game could be built up to the standards of a PlayStation or Xbox title, but then, why are you making it to run on NeoGeo hardware? Why limit yourself in that way?

As stared, we already have a 3DO version and a PC version. If you want to make a new super enhanced Windows version, then great, go ahead and do so. But an enhanced NeoGeo splash screen boot up jingle (and other similar kinds of reworking) is not only unnecessary on the NeoGeo hardware, but it’s also completely out of place there? (again, assuming your aim is to make a playable rom set for NeoGeo), which is unclear if that is what your doing here?
 

Burning Fight!!

Street Hoop Star
Porting this will be cool but will you actually be able to take it to the finish line? Don't get me wrong but fighting games have a lot of intricacies, even a shitty Korean one. I feel like fighting games must be the hardest to port successfully if you don't have original source.

But an enhanced NeoGeo splash screen boot up jingle (and other similar kinds of reworking) is not only unnecessary on the NeoGeo hardware, but it’s also completely out of place there?

I don't think that was supposed to be part of the game...

The bull punching simulator I've always dreamed of.

We need more games from the beat-them-bulls-up (bullups) genre on the Neo. Fighting History Dynamite is cool but we need more bull punching variety.
 
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geladobom

Pari-Dakar Rally Driver
VERY interested on this one. It should have been made in the commercial era. If things are done with love and taking it profesionally, this could become a good seller game nowadays. But remember, NeoGeo has a demanding audience.

If it have to much demading, why they don´t give us the rest in carts? They want money or not?
SNK? Just release the hidding data already. :qcf:
 
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geladobom

Pari-Dakar Rally Driver
More progress.
But i still preffer to see a perfect port from the MS-DOS Version.
 
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geladobom

Pari-Dakar Rally Driver
It keeps better then ever... but the creator should at least put the same as the 3DO version. If is a Tsunami Edition is a new improved version. Is using the gameplay of Fighter's History to looks the same as the original. I hope he made it good.
 
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