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- Apr 10, 2019
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So old SNK went bankrupt and in the interim before Playmore existed it's well known that Eolith, a Korean game company, took things over to create KOF 2001.
But what does this mean? It strains credulity that a Korean game company with no neogeo experience and few games behind their belt was able to program a large and complex neogeo game from scratch within a year that at least in many important respects still feels like the previous games in the series and (arguably) keeps a similar art and animation style in terms of backgrounds and new characters. On some level there must have been collaboration between old-SNK and Eolith, its clear Eolith wasn't (for instance) re-drawing every Terry Bogard sprite for the game or re-dubbing every character, and were instead relying on the same character sprites and sfx/voices that had been used for years for returning characters.
1) Was KOF 2001 basically in a prototype stage by old SNK and then they passed their mostly finished codebase and graphics over to Eolith to assemble and put finishing touches on it?
or
2) Did Eolith just put up a bunch of money and hire ex-SNK devs as contractors and consultants, so you still had the same SNK people doing the programming/graphics/producing MVS and AES cartridges, etc?
Anyone know a bit behind the nuts and bolts of how Eolith "made" KOF 2001?
But what does this mean? It strains credulity that a Korean game company with no neogeo experience and few games behind their belt was able to program a large and complex neogeo game from scratch within a year that at least in many important respects still feels like the previous games in the series and (arguably) keeps a similar art and animation style in terms of backgrounds and new characters. On some level there must have been collaboration between old-SNK and Eolith, its clear Eolith wasn't (for instance) re-drawing every Terry Bogard sprite for the game or re-dubbing every character, and were instead relying on the same character sprites and sfx/voices that had been used for years for returning characters.
1) Was KOF 2001 basically in a prototype stage by old SNK and then they passed their mostly finished codebase and graphics over to Eolith to assemble and put finishing touches on it?
or
2) Did Eolith just put up a bunch of money and hire ex-SNK devs as contractors and consultants, so you still had the same SNK people doing the programming/graphics/producing MVS and AES cartridges, etc?
Anyone know a bit behind the nuts and bolts of how Eolith "made" KOF 2001?