That IGN reviewer is male, just to let you know.
Still, nothing I care about now. I now have Metal Slug 3 and have stopped to post a couple things about it (and also to tear me away from the game so that I am not late for class tonight.)
The full game is still as uncensored as the demo is, so no last-minute changes there. Load times still non-existant with the ability to quickly start a game afresh just as snappy as it was in the demo.
There is a new menu overlay with your options, as well as the 2 new missions that are locked until you beat the game. The arcade game is set up like the NG console version. The usual 5 credits per person. You still have the standard options of setting your amount of lives per/credit and so forth. The selection for Vulcan Fix is in the Controller setting options.
The Evaluation War Record menu is where you can see all the records.
Apparently the Live scoreboard also records what you did as well as your score, so the amount of continues you used is put up there. I do like that. That way we can still choose to compete for records, given a criteria. Plus it also has score
rankings for arcade time attack and the storming mother ship game.
The game also has screens to view all the Hostages you've found in Arcade Mission. There are 1040 hostages to find, so get cracking.
Also there are screens to view each and every type of collectible item, that you found, in the game. There's only 40 different types to find, so that should be easier. It shows the picture, the name, and the amount of points you get for collecting it.
The cover design looks cooler now that I have it in my hands. (Couldn't see Fio clearly in the screenshots). But they got a cool pic of Fio (my favorite MS character) riding the ostrich slug. The manual is in full color and I believe I see some pictures I haven't seen before, in it. The back of the manual having an advertisement for SvC Chaos on Live.
Anything that I see that I see amiss. (Which doesn't really affect the game in anyway, just nitpicking for an otherwise-solid package):
* Well, in the level select menu, if you haven't unlocked the level yet(by beating the one before it), it mentions the requirements, however the character for the level number you have to beat, is printed in the wrong place. It looks fine for the text after you unlocked the level, though.
* The same idea as I said before, that you upload the Live rankings not requiring you to play the game while connected to Live, to record the scores. It leaves room for possible cheating, so that's my main thing. So there are a few suggestions I would suggest for other similar releases. Though I would guess this would still allow us to look each other up by gamertag and compete knowing who the legit people are.