Well, I look at it from this perspective. Sure, the old SNK is gone, but I find that Playmore has been trying pretty darn hard. I mean, heck, what happened to the old SNK was basically hard luck. There's just nothing that can be done about that.
I know (but not everybody, it seems) that to do SNK the way it was done before takes time. It's not as simple as just trying to recreate the same stuff. People think that as long as the mindset is the same, ANYBODY can do SNK the old way. It's just not true. So I'm not hating on Playmore because I actually see them making the attempt. And I do see some true stuff from them, at times. There's no way they could remotely do that if the heart wasn't in the right place. As far as I'm concerned, they're probably the only revitalized company making as much stride, in that area. I expect hits and misses, here and there. But then again, SNK always was about hits and misses because they weren't afraid to experiment with the formula. Whenever I see Playmore doing that, I kind of feel like there is something there that I loved about the old SNK. Hating on them, for me, is like hating them because Aruze happened and people got lost. That's like kicking a man because he was apart of some Huge layoff he had no control over and chiding him because he doesn't work for the company anymore. Love lost is one thing, and totally understandable, but I wouldn't go as far as directing all my anger of the old event at somebody else enough to avoid their products like the plague. That is, unless they were like Aruze and decided to remove (on purpose) everything that was good about the old company, didn't make an effort to appease old fans in any way, and decided to trade chips for the kind of stuff SNK never made. Frankly, I was more unhappy about buying SNK games while Aruze had them, because I didn't like the idea Aruze would cash in on the money. The money was for the people, with heart and soul, still putting the effort into the games, but I knew that wasn't where all of it went.
I still recognize that Playmore still has ways to go, but I also recognize that even the original SNK didn't happen overnight.
But anyway. As for Metal Slug 3, I actually find the demands of the (by default) continue system to be way less than the demands just in this community. Beating the game on the Xbox is tons easier than matching up to scores people can place around here. I actually find the continue system as a nice little assist to help me get to competitive playing levels. So, by comparison, the continue is the EASY part. But you're right, the speed makes this version somewhat harder than the original, but nothing that would hinder the MS3 masters, here, too much. I guess it's because some of you guys got me interested in mastering Metal Slug, to the point that the continue feature changes aren't even a factor.