WANFU:
ok i saw a good wanfu today, the guy was using a bunch of stuff i didnt even know existed (as i mentioned before they tend to only list like half a characters moves on the panels these days) and i totally forgot his weapon spin special from ss2 as well.
basically he was throwing his weapon alot and trying to mixup after it by rushing in.. the weapon throw isnt really fast enough to do that effectively with though it does tend to scare the opponent enough to make dash=>throw a viable option (giving you knockdown and time to pick your weapon up.
his weapon swing move is good and seems to have a new part at the end of it where wanfu lets go and the weapon bounces in an arc towards the opponent which is good for catching ppl off guard (you lose the weapon though).
he also has good normals that do good damage, a few butt attacks and kicks in the air which are good for crossing up, a great attack with his butt from standing position which the guy was using heaps and getting lots of hits here and there with.
he was also being tricky with the weapon throw in the air by doing it just as he left the ground on the way up.
basically wanfu seems much better than i first thought after watching this guy play him.
GENAN:
gave him a try and hes pretty cool, i am thinking about using him properly though at the moment andrew is my man. im basically a charlotte player but with the new systems and major overhaul of the basic mechanics and physics ive not really gotten back into using her.
his normals are basically his ss2 selfs normals. he has his crouching glove throw attack though it doesnt stun in this game
only hit. he also has a new move where he jumps back onto the wall then you can manuever him in the air ala spanish ninja. looks like it could be good combined with his j.HVY. his poison breath ball is excellent. stays out for quite a while, light is right in front of him, med in the middle of the screen and hvy comes out super fast and flies off the screen iirc.
EARTHQUAKE:
he is cool! dont know how much success i could have with him but im gonna try. his dp+KICK is his fart throw. he has a "fat breaker" move which is a hcb+AD which i havent tried yet. his d+SLASH in the air is awesome, HVY keeps on going for like 5 bounces whereas LIGHT only bounces once. his spin (dp+SLASH) has good/deceptive recovery time. his chain sweep is df+MED.
his super is the command grab which does nice damage and you can move him forward ala ss2.
ANDREW:
he rocks! ive totally picked him up and have a blast playing him despite him being new. his dp is good on wakeup. his fb is great with its different speeds. his rdp+SLASH has him jumping up and forward (imagine a super long hop for the HVY version, a normal hop for the LIGHT version) and stabbing just before he hits the ground... often leaves you vulnerable to being thrown though coz to get close enough to hit with it youve got to be right next to them.
his s.MED, c.MED, j.HVY, c.LIG, s.LIG, dashing HVY are all good. still hes not very strong in the air though his j.HVY is good for a meaty (jump straight up as they wake up) and his c.HVY might be a good aa. hes a decent poker, not haomaru caliber but not far off.
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popular choices are yumeji and iroha, they beast.
most ppl use 5 or 5spc grooves.
the system is very different to 5 and previous games.
+less hit stun.
+easier crossups
+j.ATTACK->s.ATTACK now combos very easily (j.HV->s.HV for example)
+you can now cancel into long range blocked HVY/MED hits which changes the game dramatically. hao players throw in a fb, kyoshiro characters a dp, etc... lots of catching ppl off guard and block damage from it.
+no more easy to do wake up roll
+a bit speedier.
+low damage, matches are long.
great fun though, heaps of characters and variety and it looks gorgeous. some of the bgs are the best ive seen in years (africa for example.) the sprites are really sharp and detailed and the bgs are really well done for 3d looking almost totally 2d. effects are really nice and its hard to tell they are 3d not 3d, everything matches nicely.