Yagamikun's Game Room and AES Collection

Neodogg

Dogg-Father,
Joined
Nov 27, 2002
Posts
4,287
Looks great! Nice to see the ceiling fan gone..

…”back massager” wink wink…
What do you call the “pink item of interest” by the Ms Pac-Man? …a vibratory muscle massager… (cough) dildo/vibrator (cough)…
 

yagamikun

,
20 Year Member
Joined
Oct 10, 2000
Posts
1,877
Looks great! Nice to see the ceiling fan gone..

…”back massager” wink wink…
What do you call the “pink item of interest” by the Ms Pac-Man? …a vibratory muscle massager… (cough) dildo/vibrator (cough)…
Thanks, dude! lol, that fucking fan was the worst.
 

evil wasabi

The Jongmaster
20 Year Member
Joined
Aug 20, 2000
Posts
60,435
Ahhh too much yellow on the display case. Let me help you and buy your BBS2 and MN.
 

Hawwa

Another Striker
Joined
Sep 21, 2018
Posts
329
Loved every bit of it. Specially the FFS homage.

That game deserves every single praise. You also are a diehard 98 fan. Best kof ever.

Here's an old ffs 1cc run of mine in honor to your kind words:

With Joe Higashi nevertheless.

Kudos to you sir!
 

yagamikun

,
20 Year Member
Joined
Oct 10, 2000
Posts
1,877
Loved every bit of it. Specially the FFS homage.

That game deserves every single praise. You also are a diehard 98 fan. Best kof ever.

Here's an old ffs 1cc run of mine in honor to your kind words:

Thanks, man! Appreciate the watch.

That FFS video is great as well. Haha, watching that was like watching those old 90's VHS fighting game strategy tapes. Andy and BB are the two AI characters that fuck up my day on lvl8, but you gave me some ideas to get around their bullshit. I play Terry and Duck.

Cheers dude!
 

BlackaneseNiNjA

-餓狼伝説弟子-
Joined
Aug 30, 2016
Posts
2,224
…Andy and BB are the two AI characters that fuck up my day on lvl8, but you gave me some ideas to get around their bullshit. I play Terry and Duck.

Cheers dude!
Yo whats up yagamikun, even on max difficulty all of the main regular (non-boss single plain stage matches) fights with the exception of Mai, Terry, and Duck are highly susceptible to Line Sway starter combos and Line Sway blockstrings for added pressure and option selects in FFS. This works especially well against Andy and BB and keep them from ever spoiling a max difficulty 1cc run.

For example, Andy’s AI will automatically anti-air shoryudan you on a regular jump-in input, but he will have zero answers for combos and blockstrings started from a well timed Line Sway low/weak jumping kick: A+B to line-sway, then standing/neutral B (or D) depending on the situation to jump in and start your combo or BnB from across the plain. This works the same as a jump-in from a combo perspective and the AI does not reliably counter it since it is usually stuck in an attack animation if you hit A+B to escape their attack (i.e. Andy stuck in Hishoken animation if you time the A+B dodge when he’s attempting to projectile).
 
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yagamikun

,
20 Year Member
Joined
Oct 10, 2000
Posts
1,877
Yo whats up yagamikun, even on max difficulty all of the main regular (non-boss single plain stage matches) fights with the exception of Mai, Terry, and Duck are highly susceptible to Line Sway starter combos and Line Sway blockstrings for added pressure and option selects in FFS. This works especially well against Andy and BB and keep them from ever spoiling a max difficulty 1cc run.

For example, Andy’s AI will automatically anti-air shoryudan you on a regular jump-in input, but he will have zero answers for combos and blockstrings started from a well timed Line Sway low/weak jumping kick: A+B to line-sway, then standing/neutral B (or D) depending on the situation to jump in and start your combo or BnB from across the plain. This works the same as a jump-in from a combo perspective and the AI does not reliably counter it since it is usually stuck in an attack animation if you hit A+B to escape their attack (i.e. Andy stuck in Hishoken animation if you time the A+B dodge when he’s attempting to projectile).
Ahh, excellent. That makes sense. Thanks for the overview. ^_^
 
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