Thanks, dude! lol, that fucking fan was the worst.Looks great! Nice to see the ceiling fan gone..
…”back massager” wink wink…
What do you call the “pink item of interest” by the Ms Pac-Man? …a vibratory muscle massager… (cough) dildo/vibrator (cough)…
Be careful…this is how Panda got Gohan in his basement…brb, going to Yagamikun's crib
Ahhh too much yellow on the display case. Let me help you and buy your BBS2 and MN.
Loved every bit of it. Specially the FFS homage.Posted a tour of the basement barcade on YouTube if y'all are interested in taking a peak inside.
With Joe Higashi nevertheless.Loved every bit of it. Specially the FFS homage.
That game deserves every single praise. You also are a diehard 98 fan. Best kof ever.
Here's an old ffs 1cc run of mine in honor to your kind words:
Thanks, man! Appreciate the watch.Loved every bit of it. Specially the FFS homage.
That game deserves every single praise. You also are a diehard 98 fan. Best kof ever.
Here's an old ffs 1cc run of mine in honor to your kind words:
Yo whats up yagamikun, even on max difficulty all of the main regular (non-boss single plain stage matches) fights with the exception of Mai, Terry, and Duck are highly susceptible to Line Sway starter combos and Line Sway blockstrings for added pressure and option selects in FFS. This works especially well against Andy and BB and keep them from ever spoiling a max difficulty 1cc run.…Andy and BB are the two AI characters that fuck up my day on lvl8, but you gave me some ideas to get around their bullshit. I play Terry and Duck.
Cheers dude!
Ahh, excellent. That makes sense. Thanks for the overview. ^_^Yo whats up yagamikun, even on max difficulty all of the main regular (non-boss single plain stage matches) fights with the exception of Mai, Terry, and Duck are highly susceptible to Line Sway starter combos and Line Sway blockstrings for added pressure and option selects in FFS. This works especially well against Andy and BB and keep them from ever spoiling a max difficulty 1cc run.
For example, Andy’s AI will automatically anti-air shoryudan you on a regular jump-in input, but he will have zero answers for combos and blockstrings started from a well timed Line Sway low/weak jumping kick: A+B to line-sway, then standing/neutral B (or D) depending on the situation to jump in and start your combo or BnB from across the plain. This works the same as a jump-in from a combo perspective and the AI does not reliably counter it since it is usually stuck in an attack animation if you hit A+B to escape their attack (i.e. Andy stuck in Hishoken animation if you time the A+B dodge when he’s attempting to projectile).
Holy shit Mike! Don't know how I missed this thread but it's absolutely incredible everything is so damn organized and perfect. This is how one day I want my game room to look. AES collection is beautiful man congrats man.
MateNice collection! I used to have about the same amount of homecarts. Similar game line up too but it was a mix of English and Japanese. You made the right choice sticking with JP.
I'm sure it will happen by the time I'm 70. The cycle continues.Very nice. But... I do think you should sell it all off and go for a fourth go-around. Really. It's sound advice.