The AES release seems very high quality, for their first Neo release that says a lot about them. This is my first physical purchase from them and I found the MVS LE to be very well done as well, although I still would have preferred the inclusion of a shockbox and insert. I know they said its going to be offered for sale eventually, I am just hoping this SNAFU with the sound doesn't delay it much more or derail it altogether.My AES copy came today. Plugged in headphones to the unit and like everyone else music is 90% left side while other sounds are more evenly balanced.
Graphically, had a couple glitches where the game stuttered for half a second and then some of the sprites (character, dog tags, grenades, ammo) seemed a little screwed up—didn’t make things unplayable. I also kept running into bad contact errors in the Nest so maybe my cart slot just needs to be cleaned. I have another AES I’ll try playing some more on.
As for Neo Geo enhancements to the graphics, I saw the scaling pill on Game Over people have mentioned, and there are some alien crab and bat things that scale in from above the screen. Pretty infrequent though.
Otherwise, control is great and the game is as good as it was before. I like being able to save and resume from certain stages rather than starting from the beginning each time, which I don’t think was possible on Genesis. That and credit feed in MVS mode.
It’s too bad Bitmap Bureau didn’t send out some test copies or make it possible to update these carts like NG Dev does because imo this was only a few fixes away from being a top NG game and the best home brew/indie NG game. The packaging, instructions, label, bonus crap that came with the collectors edition are all on point.
Even with the issues, I’m probably going to play a lot of this…but it would be better if they could be fixed.
Some pictures of the AES cart and packaging:
There's a fix you can do if you have a unibios (obviously it needs applying each reboot) - but it puts the game music correctly in stereo! Uploading the short fix in a sec (thanks to BB for this fix!!!). A more long lasting fix is being worked out.Awesome work as always, GadgetUK! Thank you!
It would be nice if they figure out the sound issue for the rom release at least. That still obviously doesn't solve the problem for everyone who bought the cart but at least those of us with flash carts could load it up and play it without sound issues in the meantime.
That's amazing, great that they identified a quick fix that easily.If you have a unibios, you can switch the banking to fix the sound issue =D Seems to work between soft reboots and resets, but needs re-applying each power cycle. A more long term fix will perma fix it soon. It's amazing how quickly Bitmap Bureau worked this fix out =D Mega thanks to them for sharing this!
Wow, so it was the banking! Guess it will be fine in the rom release.If you have a unibios, you can switch the banking to fix the sound issue =D Seems to work between soft reboots and resets, but needs re-applying each power cycle. A more long term fix will perma fix it soon. It's amazing how quickly Bitmap Bureau worked this fix out =D Mega thanks to them for sharing this!
In summary - go into UNIBIOS menu (I think just press start and select at same time).
Then select PATCH MEMORY
Change WR to 1
Change Memory to 0x200005
Then go over to Patch on the right until its highlighted. Press A, then C to exit. Should now have the game music in stereo.
From what I've been told it switches the banking correctly so the right channel comes back =D
The above video shows it working in Unibios v3.3, so I don't think that's the issue. I found someone else on Twitter with an Omega saying the patch doesn't work for them either. I'm thinking it's the board revision (MV1C) that isn't compatible with the patch. Isn't the Z80 incorporated with another chip on the MV1C? Maybe that's why the patch doesn't work?By the way, I'm running Unibios 4 on all of them, except it v3.3 on the MV1C. So it could be a Unibios issue.