- Joined
- Feb 28, 2003
- Posts
- 6,261
short impressions after 5 or so games today:
graphics seem cleaner, aliasing is the improvement i see but dont quote me on that (or bother to include comparisons of screens to show me that aliasing isnt the word i was looking for...) long story short, the graphics look a little better than the last loke i remember.
gameplay seems pretty tight though im not sure the ebb and flow of the game is gonna lend itself to fun. sure it seems tight, times and damage seem spot on (yes ive only played it for a little so far but it seems quite a bit better than the loke versions i played in terms of the timer, damage levels, tagging, etc) but the tag aspect at this early point as i theorized before seems to lend itself to turtling... ill have to see how it pans out in the cades over the coming months.
havent seen the end boss yet.. ill see if i can lay my eyes on him tomorrow.
hit sounds are a little out of place i find, i dont like the lack of tightness which remains the same way it was in the previous loke tests.. it doesnt feel kof 2k2 or rb2 tight (or even breakers tight) hard to put my finger on why but i think its the hit boxes and how they match up with the sprites or something related to that... best description i can come up with is blunt (versus the "tight" feel of the games i mentioned above).
im sure itll grow on me and i plan on putting much time into exploriing its depths...
any questions shoot, im sure over the next couple of weeks myself and the other members in japan can help answer them!!
graphics seem cleaner, aliasing is the improvement i see but dont quote me on that (or bother to include comparisons of screens to show me that aliasing isnt the word i was looking for...) long story short, the graphics look a little better than the last loke i remember.
gameplay seems pretty tight though im not sure the ebb and flow of the game is gonna lend itself to fun. sure it seems tight, times and damage seem spot on (yes ive only played it for a little so far but it seems quite a bit better than the loke versions i played in terms of the timer, damage levels, tagging, etc) but the tag aspect at this early point as i theorized before seems to lend itself to turtling... ill have to see how it pans out in the cades over the coming months.
havent seen the end boss yet.. ill see if i can lay my eyes on him tomorrow.
hit sounds are a little out of place i find, i dont like the lack of tightness which remains the same way it was in the previous loke tests.. it doesnt feel kof 2k2 or rb2 tight (or even breakers tight) hard to put my finger on why but i think its the hit boxes and how they match up with the sprites or something related to that... best description i can come up with is blunt (versus the "tight" feel of the games i mentioned above).
im sure itll grow on me and i plan on putting much time into exploriing its depths...
any questions shoot, im sure over the next couple of weeks myself and the other members in japan can help answer them!!