Man, long time ago I wrote here the same idea you're saying now. The only response from NGDev was: "neogeo lacks mode7". Who the hell needs mode7 on a system with gigabit capacity?
NGDev also said "neogeo is reaching its limits". Bullshit. The Sinclair Spectrum (timex on the USA) I grew with, reached its limits. That 8bit, 3mhz cpu and NO GPU AT ALL have an Outrun, Enduro Racer and more (no wheel and all of us were happy with that idea).
Missile, I'm with you
Good to hear! I definitely think a quality super-scalar style game would get everyone excited.
I agree and I don't think the Neo has been maxed at all. There's always inventive solutions to every problem. As for the Spectrum/Timex, Chase HQ was also very good considering the hardware. There is even an unofficial version of Doom available for it! You could do a lo-res, lo-detail, lo-color version of Doom on Neo Geo if you split each fix square into 4 and prestore 'pixels'. (ZX Monster Maze style) That's not the best solution at all since it wouldn't look very good - but there's ways round every obstacle if you are inventive. Someone more knowledgeable than me could come up with something a lot more workable. Like you say prestoring images would be the way to go on the Neo Geo for pseudo 3D/super-scalar games in general.
I'm fairly sure NGDevTeam have an Amiga background, which should mean they are used to working witth a lot less than the Neo Geo. So I think they probably just don't want to make that kind of game. They might also have no experience in that area. Their expertise rests in schmups so it makes sense to them to stick to something they can do well. I'd like to see them try other genres though at some point.
Timm is also talking about offering wooden cart upgrades in the future, the question would be if we'll have to send in the original plastic shells to verify the serial numbers as getting just the shells with new serial number stickers opens up future piracy.
Thanks Vince, I'll keep my eye out, not sure if I will replace my originals but if one of their future releases catches my eye I may well go with a wooden cart.
All of NG: DEV releases has been strictly single player games. Maybe there's some logical reason why they won't make multiplayer games (even vs. fighters) on the neo?
Again I think they just want to make certain genres. You can't make a good fighter if your heart isn't in it. Graphics, art, character design, and AI for a fighting game require particular skills and it would be tough to make a good one. One of NGDevTeam is a huge Cave fan isn't he? so I guess schmups are order of the day for now. I wouldn't be surprised to see a Commando/Shock Troopers style game next. Something along those lines.