Just sent this to Official Playstation Magazine (PTOM_letters@futureus.com):
Long time subscriber here. Long as in 'since the first issue of PSM.'
I read your KOF XIII review and saw the criticisms of the game being a difficult learning curve and a dearth of single player content.
A few things, ladies and gentlemen.
First of all, this is an incredibly deep, diverse and detailed fighter. This is an almost universally held account by people who actually play the game. Go to all the fighting game sites on the internet, like SRK, Orochinagi, neo-geo.com and anywhere else. The general consensus among players is that this game is an instant classic.
These are not people who don't know what they are talking about. These are people that understand the mechanics of fighting games.
And they love it.
And yet, you give the game a 6 because it's 'too hard.'
I don't see the 'its too hard' criticisms holding back games like Ninja Gaiden and Dark Souls. Or even Street Fighter III: Third Strike, for that matter. These games are difficult as well, but they're lauded for their difficulty. Even by trade publications like yours.
But KOF XIII somehow rates a 6 partly because 'it's too hard' for casual gamers.
Guys, come on. People get better when they play the game. That is a universal concept. The best games don't hold your hand. We all know this to be true.
Secondly, you criticize the game for having a 'dearth of single player content.'
What?
I'm going to boot the game up right now and just look over the list of all the game modes. Lessee....
1.) Tutorial-to actually teach you how to play the game. Now, it doesn't make you an expert at the game, but you learn the systems the game offers. Actually getting good at a fighting game takes practice.
2.) Arcade mode-the classic gameplay variant; pick three fighters and go through a series of fights to reach the boss.
3.) Story mode-a vastly branching gameplay mode where you play teams of characters and experience each of their stories. this can take a long time to complete, and many cutscenes expanding on the story are showcased here. For 1P modes, this is VERY thick in content and can keep people entertained/involved for more than 'a few hours. Last time I checked, no Street Fighter game ever had this kind of game mode in it.
4.) Versus-the bread and butter of any fighting game. This is where the majority of gameplay is going to come from
5.) Practice-self explanatory
6.) Playstation Network-to take your skills online and test others.
7.) Replay-to watch game replays others have recorded
8.) Gallery-things to unlock. Things to WORK AT unlocking. You know, more of that 1P mode content.
9.) Mission-things to do to complete the game. You know, even more of that 1P mode content. As mastering the gameplay can take some effort, this can be something to keep people working for quite a while.
10.) Customize-to mess around with the color schemes of the characters. Even more of that pesky 1P mode content.
11.) Player Data-a summary of your statistical data in playing the game.
12.) Playstation Store-to buy stuff
13.) Options
Guys, come on. There is plenty of 1P content in this game. More than just about any fighter I've ever seen, and a side by side comparison with the game modes of other fighters will EASILY bear this out. Significantly more than any Street Fighter, Tekken, Virtua Fighter or DOA game ever made. Blazblue may have more. Not too sure about that.
So the criticism that this game has a 'dearth of single player content' is just a bogus assertion. Especially in a review spanning all of four paragraphs, because it shows that there was no real examination of the game's 1P content.
On a side note, I take umbrage at the comment that there is 'blathering walls of text over barely animated character art.'
'Blathering walls of text?' Is this game journalism or an internet forum troll being paid to print one his posts on a forum somewhere? A little more objectivity in your review would be appreciated.
The reviewer criticizes the game for lacking 1P content but this degree of character interaction is far more vast and rich in nuance than any interaction between fighting game characters I've ever seen. And I've been playing fighters since the original Street Fighter in the late eighties, and my video game collection has all the major home releases. Do Ryu and Wolverine say more than a couple lines to each other in in UMvC 3? How about Ryu and Ken in SF IV?
I will agree that the character dialogue may have little meaning to people not familiar to the series, but I'll point out this can be skipped by pressing Start if you just want to get to pushing buttons. Interesting that the reviewer didn't bother to point that out. Guess stating that, as any responsible review would have done, would go against the reviewer's condescending voice.
As for the 'barely animated' part, I could just as easily turn that back on you and say that this game is a throwback to the gaming culture of the fighting scene when it was at its best. Other fighters, like SF III and Blazblue, have just as little character animation but I don't things being brought up in game reviews. And certainly not as something to criticize. it's a non-issue in reviewing those games. Why does it matter for KOF XIII? Why does KOF XIII have to fulfill some quota for animated characters when other fighters don't have to be held up to that same standard?
Here's the point.
You criticize the game for lacking 1P content when there is plenty of 1P content to be found, and you conveniently ignore it because your mind's made up and acknowledging said content, like 'blathering walls of text', would be problematic.
The cold hard truth.
This is a terrible review, written in the span of ten minutes after playing the game for ten minutes by a person that clearly was in a crunch and kept shuffling KOF XIII to the bottom of his review pile until crunch time.
Next time, give a game like this a full page review, written by someone that can recognize what this game is and can laude its many fine qualities.
Also:
Assassin's Creed: Revelations is closer to an 9 than a 7.
Skyrim is not a 10.
And for god's sake., Conan the Barbarian is NOT a 6. It's a 1. It is a pathetic movie made by people that didn't care. Jason Momoa has a future in Hollywood, and I like him well enough, and I feel sorry for him for being involved in this production. But the movie is garbage. I shudder to think of anyone buying this movie because you gave it a better review than it deserved.
Thanks for taking the time to read. If you ever need another reviewer, I work cheap and you know where to find me.