I am fixing the hit detection, here are some issues with it that I know of and know how to fix:
-hitboxes just aren't large enough for certain close moves. I just widened the hitbox and they connect properly, this one's no problem.
-certain animation frames make the character totally invincible. Attacks just whiff even though they pass right through the hitbox. The easy example I used to fix one was haohmaru close crouching B immediately followed by far crouching B, just hit B a bunch when you're up close. The second one misses entirely. I just changed a byte in the hitbox and it connects properly.
These are easy fixes but there's probably a whole lot of hit detection flaws I don't have down yet, but these two are major ones.
What would be cool is if people just posted or playtested the original and recorded all the hit detection quirks they find so I can easily reproduce them myself. A big list of messed up situations that I can reproduce at my end and patch up accordingly would be very useful. It's horrifyingly monotonous and tedious to do all those character x character match ups, trying everything out and seeing what the violating moves on certain characters are. I play the game plenty but never noted this sort of stuff down, didn't have a practical use for this info until now..
-hitboxes just aren't large enough for certain close moves. I just widened the hitbox and they connect properly, this one's no problem.
-certain animation frames make the character totally invincible. Attacks just whiff even though they pass right through the hitbox. The easy example I used to fix one was haohmaru close crouching B immediately followed by far crouching B, just hit B a bunch when you're up close. The second one misses entirely. I just changed a byte in the hitbox and it connects properly.
These are easy fixes but there's probably a whole lot of hit detection flaws I don't have down yet, but these two are major ones.
What would be cool is if people just posted or playtested the original and recorded all the hit detection quirks they find so I can easily reproduce them myself. A big list of messed up situations that I can reproduce at my end and patch up accordingly would be very useful. It's horrifyingly monotonous and tedious to do all those character x character match ups, trying everything out and seeing what the violating moves on certain characters are. I play the game plenty but never noted this sort of stuff down, didn't have a practical use for this info until now..
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