whisper2053
Shigen's Fitness Trainer


- Joined
- Feb 20, 2013
- Posts
- 1,640
Mad Stalker: Full Metal Force (マッドストーカー フルメタルフォース) is a Japanese beat 'em up video game originally produced by Fill-in-Cafe and published and distributed by FamilySoft for the Sharp X68000 (and later on, the FM Towns/PC Engine/Playstation).
Like Kung-Fu Master by Irem, it is played in a single plane field, but only scrolling toward the right. The game's controls use the configuration of an eight-directional joystick and two attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the enemies. There are two buttons of differing strength and speed (Light and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, while the player can perform special moves by inputting a combination of directional and button-based commands (more on these later). (from the wiki)
Version Note: The X68000 version doesn't seem to have the additional characters available that the others do, and so will be a separate scoring table. The PC Engine version is a port of (and should be identical to aside from the cut scenes) the FM Towns version. The Playstation version has (surprisingly) less information available than the others, so I am unsure how similar/different it is to the previous editions and will be on it's own table for now. If it turns out that it fits in with the FMT/PCE ports, then I'll merge the scores accordingly.
Default rules, Normal Difficulty/1 Credit (no continues)
The usual score notation conventions apply: Name - Score - Stage - Character (if applicable) - Platform
X68000
Fm Towns/PC Engine
Playstation/JP PSN
To unlock all characters in Story Mode: At the title screen press Up, Down, Left, Right, X, Circle
Like Kung-Fu Master by Irem, it is played in a single plane field, but only scrolling toward the right. The game's controls use the configuration of an eight-directional joystick and two attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the enemies. There are two buttons of differing strength and speed (Light and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, while the player can perform special moves by inputting a combination of directional and button-based commands (more on these later). (from the wiki)
Version Note: The X68000 version doesn't seem to have the additional characters available that the others do, and so will be a separate scoring table. The PC Engine version is a port of (and should be identical to aside from the cut scenes) the FM Towns version. The Playstation version has (surprisingly) less information available than the others, so I am unsure how similar/different it is to the previous editions and will be on it's own table for now. If it turns out that it fits in with the FMT/PCE ports, then I'll merge the scores accordingly.
Default rules, Normal Difficulty/1 Credit (no continues)
The usual score notation conventions apply: Name - Score - Stage - Character (if applicable) - Platform
X68000

Code:
1. Beelzebub - 688,903 - Stage 4 - Hound Dog
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3.
4.
5.
Fm Towns/PC Engine


Code:
1. whisper2053 - 68,600 - Stage 1 - Kamui - PC Engine
2.
3.
4.
5.
Playstation/JP PSN
To unlock all characters in Story Mode: At the title screen press Up, Down, Left, Right, X, Circle

Code:
1. andsuchisdeath - 1,799,601 - ALL - Hound Dog
2. Beelzebub - 1,715,571 - Stage 6 - Hound Dog
3.
4.
5.
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