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I voted turbografx cd just to spark debate
Turbografx-cd came out in the 80s.
I voted turbografx cd just to spark debate
Turbografx-cd came out in the 80s.
Turbografx-cd came out in the 80s.
And the Dreamcast in the 90s, but the bulk of TGCD games were in the 90s, as the bulk of Dreamcast games were post-2000. I assume that's what the poll is based on.
TurboGrafx-CD, last I checked, was released in 1990. There's a reason I wrote TGCD and not PCE CD.
Dreamcast uses GD-ROM, doesn't count.
Fighting Street was released in 1988 in Japan and 1989 in USA.
OK that saturn vote has to be a troll, it might be one of the best cd based systems ever (if you take into account the JP library of course)
Fighting Street was released in 1988 in Japan and 1989 in USA.
Sega's CD add-on (which I like, btw.) mainly suffered from a lack of 3rd-party support. Sega made a lot of announcement of games they wanted to release but only a few of them actually came out, and when the 3DO and later on the SAT and PSX hit the market, the Sega CD got dropped like a hot potato practually over night and no software studio could be arsed anymore to invest serious time into what they considered an outdated add-on.
The 32X shared the same fate, which is kinda sad in retrospect because both the CD and 32X add-ons had promising specs, they could have delivered some excellent games, too bad they came out way too late.
TurboGrafx-CD, last I checked, was released in 1990.
Not to nitpick, but believe it or not 1981-1990 is officially the 80's decade. The common calendar starts with the year 1, so 1-10 is a decade, not 0-9.
(ok yeah, I nitpicked. )
Let's be honest here: the eighties didn't end until 93.
They were add-ons, that's the problem and will forever be. People don't want add-ons to their consoles, they want only new ones. The lackluster sales to even the Wii U could be partially attributed to people wondering if it was an add-on or entirely new console.
I've never played the CD or 32x, truth be told. Even when I was a child I realized it was better to wait for a new console then to waste money on something that wouldn't have enough games.
They were add-ons, that's the problem and will forever be. People don't want add-ons to their consoles, they want only new ones. The lackluster sales to even the Wii U could be partially attributed to people wondering if it was an add-on or entirely new console.
I've never played the CD or 32x, truth be told. Even when I was a child I realized it was better to wait for a new console then to waste money on something that wouldn't have enough games.
No way CD-i is worse than Jag CD. Most people don't have a Jaguar, let alone an expensive and unreliable add-on with an extremely small production run.
The Jag CD got a new life from homebrew but if you had bought one in the 90s I can't imagine being happy with the purchase then.
The Jag CD gets a worse rep than is needed about it being unreliable. You can thank the AVGN for that. I got one from a forum sale, took it apart, cleaned the PCB that goes into the Jag and haven't had a single issue with it since. That'll solve most problems unless the laser dies, in which case its easily replaced. The thing is the Jag CD, unlike the Sega CD, doesn't actually add anything to the system other than larger games. Which mostly all suck other than World Tour Racing, Hover Strike and Iron Soldier 2.
Edit: I remember the Sega CD getting a bad rep BITD because it was considered a system that mostly offered FMV garbage, but now it's largely considered a decent system with good games. Of course that'll never happen with the Jag CD, but interesting to see the change in the system's reputation.
Jag CD. It resembled a toilet seat.