OFFICIAL! MS 3 for PS2 and many more!!

DangerousK

MotoGP and Formula 1 Freak
20 Year Member
Joined
Jan 24, 2001
Posts
9,350
Originally posted by gargoyle7:
<strong>The other day, my AES spontaneously grew the ability to play every game I own at unprecedented performance levels, the highest resolutions I've ever seen. It can run Virtua Fighter 4 at a full 1024 X 768 with blistering A3 surround sound, GTA3 looks like it was pumped through a G4, & Guilty Gear X comes alive at a whopping interlaced 5000 X 3200 resolution with full transparency.....

Then my AES foiled a local terrorist attack with its Gigapower, & pulled a stranded 25 car Amtrak train for 300 miles (it would have only made it 200 miles, but its a Super Neo with all mods)

The AES will always be the most powerful console ever produced!
[/URL]</strong><hr></blockquote>


<img src="graemlins/lol.gif" border="0" alt="[LOL]" /> <img src="graemlins/lol.gif" border="0" alt="[LOL]" /> <img src="graemlins/lol.gif" border="0" alt="[LOL]" />

That was some funny ass shit. :)

Seriously though...I'd rather pay the $250-$300 for Metal Slug 3 and play it on a Neo Geo cart system the way it was intended rather than a PS2. That's not to say the PS2 can't handle it, which it obviously can. But I think it loses all the *magic* that it has. It doesn't have that same feeling of paying out of the ass so you can just brag about the fact that the game is worth more than a PS2. :D

-Dave
 
L

less than joseph

Guest
Originally posted by Devil_Gans:
<strong>Ps2 could easily do kof 2k1 and MS3 without breaking a sweat.Kof 2k1's graphics are way too simplistic.ps2 is a much more superior hardware obviously.Same with the DC.You all could defend your precious neo all you want and ignore the facts and be stubborn idiots.</strong><hr></blockquote>

They need to release a special arcade pad for it. BC the analog sticks for ps2 royally suck.
-joseph
 

nick_th_fury

Baseball Star Hitter
Joined
Aug 29, 2000
Posts
1,266
i hate how people think neogeo is super godly and all this shit.
its a genesis on steroids first of all.

secondly, saturn can handle a perfect port of every neo game, period. you think snk is going to be capable of it though? no. most 3rd parties werent capable of programming on saturn, let alone snk.

i bet 32x can handle most neo geo games...after all most of the hardware is right there...
<hr></blockquote>

Gee, thought I was on a neogeo fansite for a minute.
Then you guys reminded me its a Dreamcast/Ps2 one now.

As usual, this entire stupid thread misses the point.

Do you play the hardware, or the games?
Who gives a shit IF the PS2 can play a perfect port of MS3?

Every SNK port to sony systems has been buggy, & worse than the MVS version.
We all know this, its sad but true.

Is that the hardwares fault, obviously not as Capcom has prooven it can do it time & again.

Every time since the 3dO was new, I see people telling us how much better the new system is.

How its gonna run perfect ports, blah blah blah.
Let's face it, the Dreamcast is the only one that looked to be it, & it's a dying system.

Perhaps ya'll should think of that next time ya'll want to bash neogeo fans.

I really do not understand why this debate crops up, everytime theres a new port.

Can't ya'll at least wait until the port is released, before making your opionions on it?

[ July 02, 2002: Message edited by: nick_th_fury ]</p>
 

Samurai Hamster

Edo Express Delivery Guy
Joined
Mar 24, 2002
Posts
338
Hurray for nick_th_fury !!!!!!

By the time those ports come out I could pick up the MVS games for the same price ,

So I still ain't buying a crapy PSPOO
 

Liquid Snake

I am untouchable
20 Year Member
Joined
Nov 22, 2000
Posts
11,183
Originally posted by nick_th_fury:
<strong>

Can't ya'll at least wait until the port is released, before making your opionions on it?

</strong><hr></blockquote>

People just can't wait, you know what I'm saying ;)
 

Fran

today forever
20 Year Member
Joined
Sep 27, 2000
Posts
16,468
yeah

funny

people like fuckin caris dipshit

hes just a jealous dumbfuck

he posts here and hates the neo cos he cant afford it

so hes always on about how the genesis is better or some shit like that

damn,
id like to meet this idiot to slap him in the face

nick is right

this site is a * NEO GEO * site

what the fuck you all doin in here if you just want your shitty watered down ports?

you all suck
 

Fran

today forever
20 Year Member
Joined
Sep 27, 2000
Posts
16,468
Originally posted by JHendrix:
<strong>

Oh and Fran, you seem a bit jaded. 60 copies? Ha, it'll be amazing to see how many copies sell. 60 copies, you must be thinking of the amount of Home carts that were sold, not the PS2 version. Not to mention how much more money they'll make off of a PS2 sale vs. a home cart sale.
</strong><hr></blockquote>


DREAM ON,jimi
 

Fran

today forever
20 Year Member
Joined
Sep 27, 2000
Posts
16,468
Originally posted by Drift King EX:
<strong>

I also have to add GGX is nearly 3 times the res of Metal Slug 3 (DC version is true 640x480, as well as arcade), making it all the harder to run.</strong><hr></blockquote>


heh,lovely

fuckin fanboy dickhead caris is probably all excited

yeah,my DC game's in HIGH RES and your neo game isnt

ahhhhhhhhhhhhhh

idiot

thats how he gets his kicks

laughable
 

Liquid Snake

I am untouchable
20 Year Member
Joined
Nov 22, 2000
Posts
11,183
Originally posted by Fran:
<strong>yeah

...how the genesis is better or some shit like that

</strong><hr></blockquote>

MERCS is better than Shock Troopers ;)
 

Fran

today forever
20 Year Member
Joined
Sep 27, 2000
Posts
16,468
Originally posted by sonic1687:
<strong>i hate how people think neogeo is super godly and all this shit.

its a genesis on steroids first of all.

secondly, saturn can handle a perfect port of every neo game, period. you think snk is going to be capable of it though? no. most 3rd parties werent capable of programming on saturn, let alone snk.

i bet 32x can handle most neo geo games...after all most of the hardware is right there...</strong><hr></blockquote>

Originally posted by Devil_Gans:
<strong>Ps2 could easily do kof 2k1 and MS3 without breaking a sweat.Kof 2k1's graphics are way too simplistic.ps2 is a much more superior hardware obviously.Same with the DC.You all could defend your precious neo all you want and ignore the facts and be stubborn idiots.</strong><hr></blockquote>

blah blah blah

perfect neo ports on a saturn?

sure

:rolleyes:
 

Fran

today forever
20 Year Member
Joined
Sep 27, 2000
Posts
16,468
Originally posted by JHendrix:
<strong>

You are a very smart man my friend. :)
Although I think I can see the smoke coming out of FTL's head..... :)

Peace

JHendrix</strong><hr></blockquote>

pff

predictable and not very bright
 

JHendrix

Jello Pudding Pop, Y'know? Like that whole Bill C
Joined
Jun 27, 2001
Posts
9,436
Originally posted by Fran:
<strong>


DREAM ON,jimi</strong><hr></blockquote>

No no, perhaps you should try and actually think with your head for a second and not be blinded by some fanboy shit you may have.

There were about 500 AES carts of KOF2k1, MS3, and MS4. And if you look at Shawn's stock list no where near all of them have been sold.

Now you see Fran, this is because the games COST $300 a piece! And I know MVS is cheaper (that's why I have one), but it's only cheaper because you can get the games through re-sellers, so Playmore/SNK doesn't get any cash from that. Can you diiiiigggg that?

Hence when they port the games to a new system they're doing it to make MONEY. Since most of the work has been done already in creating the game, it doesn't cost much to port it.

Also, lets look at the numbers, shall we. When you release 500 AES carts you have just made 500 sales, since those 500 carts are sold to Shawn for a lower price than what he sells them for. So they are now Shawns stock, not SNK/Playmore's. Lets assume that Playmore makes a $50 profit on each cart (which is a pretty high assumption). Hence 500 * 50 = $25,000. Not a bad take. However, when you make PS2 or DC games, the cost is significantly lower. Now if you look at the installed base of PS2's and DC's in Japan you'll notice it's SIGNIFICANTLY HIGHER than the amount of people who own a AES. In Japan the average piece of crap PS2 game sells about 25,000 copies in it's lifespan, at a MINIMUM, for a piece of crap/niche game. So even if Playmore only makes a profit of $2 per game sold it has already doubled the amount of cash it makes from the AES releases. And let me tell you I think the profit margin for a PS2 game is a little higher than $2.

Now lets recap: AES sales (assuming $50 profit) w/ 500 carts released = $25,000 Profit.

PS2 release (assuming $2 profit) and assuming MINIMUM sales of 25,000 units = $50,000 Profit.

$50,000 > $25,000

Can you DIIIIGGGG that SUCKA?!?!

***************************
To Nick:

Look I'm not saying I don't like the Neo, I do. I play the damn thing almost every night for an hour. I swear it's been KOF98 that kept me sane through my summer course.

However, as KOF2k1 and MS4 have shown us, the Neo is no longer the prime place for us to play the games we love. I don't really support the Neo Geo hardware, I support King of the Fighters, Fatal Fury, Mark of the Wolves, Last Blade, Samurai Showdown, Metal Slug. I want those games, and that style of gameplay and graphics in new games. I want innovations in how we play those games, as well as nicer graphics (not 3D, but better 2D sprites, with more animations). I'll support these ports whole hartedly. I'll buy these games on PS2 and DC, and not the MVS or AES releases. Even if I have the ROM's, I'll still buy the console versions. It's called voting with your wallet. Hopefully Playmore will get the idea and say "Hey maybe we should take all this cash we got from the PS2 sales and make KOF on PS2 instead of the MVS."

That is what I want to see. Not KOF2k2 on AES with 4 new characters and 36 old sprites with 1/4 of the animation!


Peace

JHendrix
 

pyrokilla

Vice's grappling partner...naked,
Joined
Jan 27, 2002
Posts
2,796
ah, you people should be happy about the ports, I will definatly pick up ps2 copies, why buy one expensive cart when i could buy like 10 copies of ms3 on ps2 for the same price?
 
C

Caris Nautilus

Guest
Originally posted by Fran:
<strong>


heh,lovely

fuckin fanboy dickhead caris is probably all excited

yeah,my DC game's in HIGH RES and your neo game isnt

ahhhhhhhhhhhhhh

idiot

thats how he gets his kicks

laughable</strong><hr></blockquote>


hehehe, damn fran your getting really pissed, I guess it's all coming crashing down for you, since you paid hundreds for these games and everyone else is gettin them perfect and better for 50 bucks.
<img src="graemlins/tickled.gif" border="0" alt="[Tickled]" />

DC OWNZ YOU!!

When playmore see's how well these games sell on PS2 and DC, all future neo releases will skip the AES and go straight to CD. :D

[ July 02, 2002: Message edited by: Drift King EX ]</p>
 

DangerousK

MotoGP and Formula 1 Freak
20 Year Member
Joined
Jan 24, 2001
Posts
9,350
Originally posted by pyrokilla:
<strong>ah, you people should be happy about the ports, I will definatly pick up ps2 copies, why buy one expensive cart when i could buy like 10 copies of ms3 on ps2 for the same price?</strong><hr></blockquote>

Yeah but the difference between both versions is that while the PS2 is less...it loses value as time goes by. The Neo Geo version is only probably going to appreciate in value as time goes by. Unless of course 5 years from now Shawn has still has a bunch of new copies left over of games such as MS3,4, KOF2001, and so forth. Barring the issue of new copies still being around for a few years, the carts will most likely go up in price. So by then I can give a big middle finger to the owners of the PS2 version. <img src="graemlins/glee.gif" border="0" alt="[Glee]" />
 

Liquid Snake

I am untouchable
20 Year Member
Joined
Nov 22, 2000
Posts
11,183
Well say, JHendrix.
This is what I try to address to few people in here:

I love Neo game and I want to play Neo game in the future also

Only way to keep Neo game alive doesn't mean YOU HAVE TO BUY AES GAME.

You want to KEEP the company alive!

Don't give me crap like "Buying AES game to support Neo/SNK/AES release bla bla bla"

With high cost of making AES cart and make so little profit doesn't make company alive but in short life-span instead

Cross-platform is the only way to keep both Neo game and company alive
 

Loopz

Formerly Punjab,
Joined
Aug 16, 2001
Posts
12,871
Neo fans have always known that nearly every Neo port to something else SUCKS if you are a purist and want the real thing. Nothing else besides MVS or AES will suffice. Last Blade 2 and Garou were probably the closest exact ports ever done by SNK, but even these have their flaws. If you dont care about the flaws, by all means, save yourself some cash and get the ports. If you are absolutely hardcore about it, chances are you can afford the real deal because the odds are you're NOT buying a small pile of crappy mainstream releases each month for the modern consoles. There shouldn't be a reason for animosity on either side. For some reason, people feel the need to push their way of playing on others, and its bullshit. I definitely think on Neo-Geo.com of all places, no one should be baggin' on someone for buying the real home carts, since this IS A SITE THAT REVOLVES AROUND THE SYSTEM. If you wish to toss flames about people who buy AES carts, you should be getting the FUCK OUT. Enjoy your ports, and stop trying to push them on people who just want the REAL THING.
 

evil wasabi

The Jongmaster
20 Year Member
Joined
Aug 20, 2000
Posts
60,434
Originally posted by DangerousK:
<strong>

Yeah but the difference between both versions is that while the PS2 is less...it loses value as time goes by. The Neo Geo version is only probably going to appreciate in value as time goes by. Unless of course 5 years from now Shawn has still has a bunch of new copies left over of games such as MS3,4, KOF2001, and so forth. Barring the issue of new copies still being around for a few years, the carts will most likely go up in price. So by then I can give a big middle finger to the owners of the PS2 version. <img src="graemlins/glee.gif" border="0" alt="[Glee]" /> </strong><hr></blockquote>


too bad videogames arent supposed to be an investment ;)
 

sha-v

Crossed Swords Squire
Joined
May 15, 2002
Posts
191
Originally posted by JHendrix:
<strong>

No no, perhaps you should try and actually think with your head for a second and not be blinded by some fanboy shit you may have.

There were about 500 AES carts of KOF2k1, MS3, and MS4. And if you look at Shawn's stock list no where near all of them have been sold.

Now you see Fran, this is because the games COST $300 a piece! And I know MVS is cheaper (that's why I have one), but it's only cheaper because you can get the games through re-sellers, so Playmore/SNK doesn't get any cash from that. Can you diiiiigggg that?

Hence when they port the games to a new system they're doing it to make MONEY. Since most of the work has been done already in creating the game, it doesn't cost much to port it.

Also, lets look at the numbers, shall we. When you release 500 AES carts you have just made 500 sales, since those 500 carts are sold to Shawn for a lower price than what he sells them for. So they are now Shawns stock, not SNK/Playmore's. Lets assume that Playmore makes a $50 profit on each cart (which is a pretty high assumption). Hence 500 * 50 = $25,000. Not a bad take. However, when you make PS2 or DC games, the cost is significantly lower. Now if you look at the installed base of PS2's and DC's in Japan you'll notice it's SIGNIFICANTLY HIGHER than the amount of people who own a AES. In Japan the average piece of crap PS2 game sells about 25,000 copies in it's lifespan, at a MINIMUM, for a piece of crap/niche game. So even if Playmore only makes a profit of $2 per game sold it has already doubled the amount of cash it makes from the AES releases. And let me tell you I think the profit margin for a PS2 game is a little higher than $2.

Now lets recap: AES sales (assuming $50 profit) w/ 500 carts released = $25,000 Profit.

PS2 release (assuming $2 profit) and assuming MINIMUM sales of 25,000 units = $50,000 Profit.

$50,000 > $25,000

Can you DIIIIGGGG that SUCKA?!?!
</strong><hr></blockquote>

Nice math, but there were not just 500 Kof2k1 releases. In the first week Playmore sold over 6200 KOF2K1 AES Carts.

According to your math that would be 6200X50 = 310.000 USD profit in the first week. Or were you talking about US carts?

[ July 02, 2002: Message edited by: sha-v ]</p>
 

Orpheus

One Nut,
20 Year Member
Joined
Nov 28, 2000
Posts
4,253
Originally posted by NeoDragoN:
<strong>They did MSX on the PS1 and it was a damn fine conversion!!! so MS3 on PS2 is gonna be a piece of piss!!</strong><hr></blockquote>


actually, that port was pretty shity. just thought you ahould know.


god I wish they would put a slog on dreamcast :(
 

Liquid Snake

I am untouchable
20 Year Member
Joined
Nov 22, 2000
Posts
11,183
Originally posted by Loopz:
<strong>If you wish to toss flames about people who buy AES carts, you should be getting the FUCK OUT. Enjoy your ports, and stop trying to push them on people who just want the REAL THING.</strong><hr></blockquote>

This brings out another question:

We buy and sell AES games on Ebay, NG.com and in private transaction. Does SNK/Playmore receive any penny from those deals? Buying "real thing" becomes a status to show you can shell out lots cash for one "video game". You can "show" to people that you have lots AES games on your shelves which worth around $20,000 - $40,000 :rolleyes:

Or you just want to brag that you spend $1,600+ for Metal Slug AES and $1,000 for "brand new AES system" because you have those "real things"?

Keep in mind that buying "real thing" doesn't mean you are "supporting" NeoGeo.

Keeping company alive is the way to support SNK/NeoGeo game even though old SNK is no longer with us.
 

Liquid Snake

I am untouchable
20 Year Member
Joined
Nov 22, 2000
Posts
11,183
Originally posted by ORPHEUS:
<strong>

actually, that port was pretty shity. just thought you ahould know.

god I wish they would put a slog on dreamcast </strong><hr></blockquote>

Shitty port is better than shell out big $$ for one game

We see more people playing/buying PS Metal Slug X then Neo-Geo exclusive AES/MVS game, right?

We see US game distributor pays $$ to get this title release in US, right?

You guys just mention "shitty port" and "real thing" instead of showing your real support <img src="graemlins/ohno.gif" border="0" alt="[Oh No]" />
 

DangerousK

MotoGP and Formula 1 Freak
20 Year Member
Joined
Jan 24, 2001
Posts
9,350
Originally posted by sonic1687:
<strong>


too bad videogames arent supposed to be an investment ;) </strong><hr></blockquote>


Oh I know. :) I was just trying to find some justification for owning the Neo AES version over the PS2 version. :)
 

Megatron X

X nortageM,
Joined
Jan 21, 2002
Posts
1,236
Originally posted by Takumaji:
<strong>

The AES with its 12.something MHz CPU and a handful of co-procs sure could be "handled" by most of the next-gen consoles. It's not that I would doubt that the ps2 could draw sprites or display more than 16 colors, I'm talking about the amount of data which would have to be displayed/loaded/processed at the same time, and that with the (comparatively limited) amount of RAM of the ps2 (32MB if I remember correctly).

Well, I guess it's a matter of how they port the game.

Let's see.</strong><hr></blockquote>

PS2's 32MB of RAM limited <img src="graemlins/spock.gif" border="0" alt="[Spock]" /> ? Look at Dreamcast which is 16MB of RAM. Which is limited now <img src="graemlins/smirk.gif" border="0" alt="[Smirk]" /> ?

What really matters is RAM. No RAM, No Game <img src="graemlins/smirk.gif" border="0" alt="[Smirk]" /> .

Thanks for the info, dfx :) .

[ July 02, 2002: Message edited by: Megatron X ]</p>
 

JHendrix

Jello Pudding Pop, Y'know? Like that whole Bill C
Joined
Jun 27, 2001
Posts
9,436
Originally posted by sha-v:
<strong>

Nice math, but there were not just 500 Kof2k1 releases. In the first week Playmore sold over 6200 KOF2K1 AES Carts.

According to your math that would be 6200X50 = 310.000 USD profit in the first week. Or were you talking about US carts?

[ July 02, 2002: Message edited by: sha-v ]</strong><hr></blockquote>

Well I was trying to be simple to mke the point more obvious, but OK.

Lets assume that they sold 7000 AES carts. Now before I was using $50 profit per cart. Now I think that the number is just way off, but we'll keep it.

Now if the AES cart sold 7000 Units at $300 a piece, how much do you think the PS2 version will sell? Let alone adding on the DC version.

I'm pretty sure that with sales figures like that It's safe to assume that the PS2/DC version would sell lets say 100,000 units. And 100,000 units is almost a complete failure in terms of a PS2 game. And since we're at it lets be more realistic about profit per game. $2 was an extreme point of view to illustrate how much easier it is to make a profit on a PS2 game. I think more realistically that $5 to $10 is a profit margin (I have read that Microsoft/Sony make about $12-$15 per game sold). I mean you can try and change the numbers all you want but it's simple math and statistics. The PS2 version will make SNK/Playmore SHITLOADS more cash than the AES/MVS release will.

Not to mention getting the game out there in the minds of most gamers out there, not just a select few. So unlike last time, they may make money.


Peace

JHendrix
 
Top