20 Year Member
- Apr 12, 2003
I know why people like save states but for me it doesn't make much sense unless you're playing some rusty ass NES RPG game or something. Personal preference really but for me the fun thing about old consoles is to play it in shorter bursts that are basically regulated by the game being short or pissing you off. You beat the game or lost at the second half of the game? Ok, power off, come back to it another day.
Actually this is what most appeals to me about arcade games, too. It doesn't overstay its welcome and it's short enough to master.
Now what does tickle my curiosity is -- how does the everdrive implement savestates? That's some sci-fi shit.
Save state completions make sense if it's a game you want to see the ending to and have no desire to invest the time and such into. I only use it for RPGs or those old games that required an obscene amount of code like Metroid and Kid Icarus.