aria
Former Moderator
- Joined
- Dec 4, 1977
- Posts
- 39,546
[highlight][EDITOR'S NOTE: Want to see a so-called "professional video game writer" lose all decorum when someone criticizes his poorly written article? Want to watch the editor of an English video game magazine inadvertently get caught in a web of lies? Want to see why a number of people here stopped reading Retro Gamer? Look no further.
There's a lot of side drama, so here are some summary posts of the main problems with the writer and his editor, along with Rot's wildcard, magnificent grand finale.][/highlight]
Retro Gamer (issue 62) did one of their "The Definitive" series articles (covering various games in a major game series) for the Metal Slug franchise. While I am a fan of the magazine, the resulting article was terrible... insulting even. Not just to fans of the series, but to casual gamers in general. It appears they used a freelancer, Stuart Campbell (as he's listed as a "contributor" in the masthead); and, assuming that's the case, it shows how the practice can sometimes backfire. If I didn't know any better, it appears it was rushed for a paycheck and/or deadline. You'd think this worldwide economic downturn would cause people to work harder for their bucks...
Okay --since I was so annoyed, I decided to write out, point-by-point, why the article is a mess --a truly geekish reaction on my part, I realize, but sometimes it takes serious provocation to unearth these latent tendencies. The piece doubly irks me because I used to write columns and feature pieces for various papers in my spare time in college and afterward (made some dough, not a ton --but it was better than nothing for what amounted to a hobby), so I get frustrated when I see purported professionals turning out this crap.
For those unfamiliar with Retro Gamer: its a magazine that focuses on classic games and related current and homebrew releases. The article was formatted like most "The Definitive" pieces in RG: it has a brief section introducing the series (very brief in this case), then a game-by-game description of each installment. The author presumably plays as many of the versions as he can get a hold of, or talks about the general consensus on the game if he/she can't find a copy. Its a simple format, and any writer worth their ink can probably turn out a quality article with little worry... or so I assumed. Let's take a look at this one:
So yeah, /review.
There's a lot of side drama, so here are some summary posts of the main problems with the writer and his editor, along with Rot's wildcard, magnificent grand finale.][/highlight]
Retro Gamer (issue 62) did one of their "The Definitive" series articles (covering various games in a major game series) for the Metal Slug franchise. While I am a fan of the magazine, the resulting article was terrible... insulting even. Not just to fans of the series, but to casual gamers in general. It appears they used a freelancer, Stuart Campbell (as he's listed as a "contributor" in the masthead); and, assuming that's the case, it shows how the practice can sometimes backfire. If I didn't know any better, it appears it was rushed for a paycheck and/or deadline. You'd think this worldwide economic downturn would cause people to work harder for their bucks...
Okay --since I was so annoyed, I decided to write out, point-by-point, why the article is a mess --a truly geekish reaction on my part, I realize, but sometimes it takes serious provocation to unearth these latent tendencies. The piece doubly irks me because I used to write columns and feature pieces for various papers in my spare time in college and afterward (made some dough, not a ton --but it was better than nothing for what amounted to a hobby), so I get frustrated when I see purported professionals turning out this crap.
For those unfamiliar with Retro Gamer: its a magazine that focuses on classic games and related current and homebrew releases. The article was formatted like most "The Definitive" pieces in RG: it has a brief section introducing the series (very brief in this case), then a game-by-game description of each installment. The author presumably plays as many of the versions as he can get a hold of, or talks about the general consensus on the game if he/she can't find a copy. Its a simple format, and any writer worth their ink can probably turn out a quality article with little worry... or so I assumed. Let's take a look at this one:
- The author doesn't actually know the storyline of the series he's writing a feature on: he ends his own introductory section with "So join The Definitive one more time as we strap on an ammo belt, wade into the fray, and see if we can't get to the bottom of who that pesky Liquid Ocelot really is once and for all." Okay... any guesses what's wrong here? Thankfully RG put in an editorial note that he mistakenly mentioned a character from Metal Gear...but even that begs a question of why didn't they have him do a rewrite (answer: someone was probably shitting something out at the last second for a deadline).
- The write up on the original Metal Slug is dominated by completely baseless suggestion that Metal Slug was aimed for release on the Neo CD. It appears his reason was he was only able to get access to the CD version; now, while the home cart is infamously expensive --something he didn't mention-- why couldn't he grab an MVS? But back to the write up on Metal Slug: there's virtually no time spent on what made the game so interesting at the time other than the two sentence description in the introductory section (and oddly not one mention of Contra until very late in the article, but I assume this guy is pretty young since he refers to the SNES). Instead he talks entirely about what extra features were on the Neo CD "port". While that's nice, it seems you should spend at least a paragraph on the first game talking about what made it successful. Alas, no.
- Let's toss out another sign of poor research: not one mention of Nazca, the original developer. Ouch.
- The PlayStation port of Metal Slug gets its own section, mostly to discuss the addition of mini-games. Its fascinating that so much ink is spent on the additional features in the various CD versions of Metal Slug without spending much time on the actual gameplay of the original; someone made a false assumption that readers all know what Metal Slug is about --a.k.a. poor journalism.
- We get a weird passing mention of the Saturn version under the PlayStation version of MS1, but they never acknowledge its existence in any of the actual sections (where they parenthetically reference the releases). I don't know whose fault this is, writer, layout people or editor (well, it would fall on the last guy since he's the one in charge of QA).
- Metal Slug 2's section kicks off starts off with the following description: "Despite beign little more than a new set of levels for the first game (albeit six this time rather than five), and introducing two features that would go on to almost ruin the entire series, Metal Slug 2 is still pretty good fun." This begs the question: what are these two features that nearly "ruin the entire series"? If you poll people who're familiar with the game, you'll likely get "slowdown" as a popular answer, as this game was full of it. Not in this case. Mr. Campbell felt "the debut of zombies and fat mode [. . .] slowed it to a horrible grinding crawl." I admit it took me a few seconds to realize he was referring to the mummy mode when he referred to "zombies" (a forgivable error), but I must admit this is the first time I've heard anyone actually hold the two modes (particularly the mummy issue in Stage 2) as something so horrific. I'm sure most of you actual gamers have learned that a competent player can quickly get through Stage 2 without ever turning into a mummy, and his complaints seem to imply that he kept trying to finish these games --rushing through-- without trying to learn any technique, hidden secrets, etc. and kept getting hosed by the mummy/fat traps... the sort of thing that happens when you see first-timers or kids play the game (or people trying to rush an article on a series they're actually not all that familiar with). Again, there's not one mention of the slowdown.
- Because he somehow didn't notice the slowdown in 2, he doesn't mention the faster gameplay in Metal Slug X. He acknowledges that its popular among "aficionados", but doesn't actually take any time to reveal why. Instead he summarizes the game as "churned out quickly to squeeze more money out of gullible fans". He states this game was more loved by home players, then proceeds to spend two-thirds of the section about all the additions on the PS1 port --implying that's the reason its so popular. His research is so half-assed that he states "Interestingly, Metal Slug X didn't get a Neo-Geo CD release" ...okay, for someone who spent a big chunk of the earlier section on MS1 talking about the reasons for the CD's creation, he apparently didn't connect the dots that it wasn't being as actively supported by 1999. There's also no mention of the odd inclusion of inaccessible, half-finished underwater levels and other stuff in the coding of the cartridges, but that would be something a person who did, actual research would've discovered --not someone who neglected to mention Nazca.
- The author does not hide the fact that he hates Metal Slug 3, which is popularly considered one of, if not the finest in the series. He opens this section with "As any keen student of philosophy knows, there's supposedly an ancient Chinese proverb that runs: "Most people are fat-headed cretins without enough brains for even one good sandwich", and it's never better illustrated than when people say Metal Slug 3 is as good as the series got. Metal Slug 3 isn't even as good as the Black Death got." I'm not going to start on the awkward structure of the first sentence, but I do wonder how on earth this kind of statement appears in a "Definitive" retrospective on a video game series. The Editor jumps in with his second note of the article, that he loved the game. He's obviously not alone. Why does he hate it? Its hard. (Boo-hoo, now man up.) He seems crushed that the first level boss was "one of the most epically hateful first level bosses in recorded history." Okay, I'm by no means an expert at any of these games, but I will say it took me only one time facing that boss to figure out how to simply beat him without losing a life (run and shoot backwards... revolutionary, I know.). The best answer I can come up with is Mr. Campbell like his games easy (obvious jokes resisted here...). We have people on this site that can 1CC the game, so its certainly not impossible, but I will concede that the game is very tough. And while its fair to acknowledge that there are people who feel the tone and/or difficulty made it not as good as the others, this section epitomizes how unpolished the article is.
- His opinion linger into the section on Metal Slug 4, where he states --in what was starting to come close to a polemic-- "it was slightly less bitterly unfair than MS3, as well as being shorter. (And smaller generally, with less branching and therefore less replay value, which would normally be a bad thing but isn't when you're using something as horrible as Metal Slug 3 for your design foundation.)" He theorizes that MS4 was the most criticized in the series because "when players buy something that got good reviews but turns out to be a bad game, they take their frustrations out on the next one in the series - but we don't really have the room to go into it." Oh yeah, sure, that must be why the game was inferior --I'm so happy he spent space in the brief section to outline his personal theories rather than spend time focusing on how the state of SNK/Playmore caused the rush job. He then laments the lack of extras in the ports, since those are likely the only versions he was playing.
- Metal Slug 5 gets a half-paragraph, stating that it was better and pointedly celebrating that "most importantly of all it's completely zombie free! Yay!" At this point in the article I felt like I was reading a fan review in GameFAQs --though I assume he wasn't using ROMs on his PC.
- Just to wrap up his opinions on the main series: Metal Slug 6 is a "wholly wretched experience" because its difficult. I haven't had much experience with it, so I'll let you be the judge. Metal Slug 7 is the "finest game in the history of the series" He goes on to declare: "After a decade of disappointments, it's almost as much of a breath of fresh air the first game was all those years ago."
- Back to a more general comment: The author didn't even know what to call himself, he actually refers to himself as a "reporter" a few times, which is not the role he was fulfilling in writing a feature piece on a video game series --he was closer to a journalist, of which reporters are a subset, but even then he shows complete bias in his style which negates a fundamental point of journalism. While its tempting to throw out the words "amateur" or "hack", I'd settle with "someone who was too busy to do a good job, and instead did a rush job and assumed no one would notice".
So yeah, /review.
Last edited: