- Joined
- Feb 10, 2003
- Posts
- 7,174
Just a thought that occurred to me this morning: Do you think the "ring out" structure of 3D fighting games (Virtua Fighter, Tekken, Battle Arena Toshinden, etc.) was intentional, from the beginning of the game design process, or it was simply a convenient solution to the spatial/performance limitations at the time (i.e., I don't think a detailed, fully polygonal stage, instead of a 2D image "hanging" behind a floating platform with the fighters on it, would have been realistically feasible, while still maintaining a decent frame rate, with mid-late 90s tech)?