most recent Samurai Spirits came out in 2019 already.

abathur

Kuroko's Training Dummy
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giphy.gif
 

jeffkun34

Science will find a way!,
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My prayers have been answered. Now I can't wait to see some real match play to judge. I just want it to play like an SS game and not something crazy combo driven. I can't tell anything when all they are showing are the supers. The SFIV style suits SS very well.
 

k'_127

NeoGumby's Sycophant,
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41478589_1146235542197729_5471072699063205888_n.png

Additional characters can be spotted here: TamTam, Genjuro, Hanzo, Kyoshiro and Ukyo (in middle is Charlotte?)
 
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jeffkun34

Science will find a way!,
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View attachment 51557

Additional characters can be spotted here: TamTam, Genjuro, Hanzo, Kyoshiro and Ukyo (in middle is Charlotte?)

Probably Charlotte. Holding a sword, wearing a skirt and boots, seems like her to me. Maybe this is trying to give off the feel of her background painting from SSII.

So far:

Haohmaru
Galford
Kyoshiro
Earthquake
Tam Tam
Jubei
Genjuro
Hanzo
Nakoruru
Ukyuo
Charlotte

If we assume a minimum of 16 characters I hope for the addition of:

Basara
Sogetsu
Shiki (She needs more love)
Rimururu
Shizumaru

Although if Earthquake is in, I bet Genan might make it in too.
 
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And the blood! So far so fucking good
Edit: graphics remind me heavily of SFIV
 
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BlackaneseNiNjA

-餓狼伝説弟子-
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Looks fantastic. The look has me wondering if dimps was involved...
 

jeffkun34

Science will find a way!,
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Looks fantastic. The look has me wondering if dimps was involved...

I would not be surprised since they have a lot of ex-SNK staff. Seems like they lost favor with Capcom after SFxT and now BAMCO is paying the bills.
 

neojedi

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I'm fine with any look as long as the game plays in a 2D plane and feels like a Samurai Shodown (eg, unlike anything after 5 special). So relieved to see this, this game is years overdue.

Edit: The history aspect of the trailer is interesting. Not sure the game will build on it at all, but I'm wondering if SNK might be looking to encroach on Koei's Samurai Warriors storytelling territory.
 
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LoneSage

A Broken Man
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Dec 20, 2004
Posts
40,310
It's almost video game plagiarism. It's even the same texturing on the character models.

I mean, cool, it fits Samurai Shodown more than Street Fighter, but still. Blatant.

So SNK copying something Capcom did, just like the old days
 

saner

Krauser's Henchman
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Posts
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SNK doesn't overdo it with the 'ink', so its not plagiarism, otherwise every single anime out there with saucer eyed characters are plagiarism to each other.

the new SS should get a number though, sequel number sell more than reboot numbers or subtitles (as proven by how much more RE4 sold compared to Code Veronica, the proper 4th RE.)
sequel numbers have more marketing strength.

also they should bring back overkills from SSV Special and not hold back with the violence, blood, gore and finishers. cutting people in half diagonally and vertically is a must too.
and like SSV Special, it should be pretty easy to trigger a slash finisher (SS1-4 were often too strict in requirements to trigger a finisher
and I hate SS4's direction command finishers. it overcomplicates things.).
 
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ggallegos1

Cholecystectomy Required.,
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I'm in, it looks great so far and it's got me excited so why not.
 

jeffkun34

Science will find a way!,
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008.jpg


The crosshatching looks nice but they all have early unreal engine play-doh hair which means Poppy looks a bit jank. I'm sure it will get way more polish before release since that could be a year or so off.
 
Joined
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SNK doesn't overdo it with the 'ink', so its not plagiarism, otherwise every single anime out there with saucer eyed characters are plagiarism to each other.

the new SS should get a number though, sequel number sell more than reboot numbers or subtitles (as proven by how much more RE4 sold compared to Code Veronica, the proper 4th RE.)
sequel numbers have more marketing strength.

also they should bring back overkills from SSV Special and not hold back with the violence, blood, gore and finishers. cutting people in half diagonally and vertically is a must too.
and like SSV Special, it should be pretty easy to trigger a slash finisher (SS1-4 were often too strict in requirements to trigger a finisher
and I hate SS4's direction command finishers. it overcomplicates things.).

I disagree. The character models are very similar to sfiv's. They have that rubbery puppet look to them, slightly caricaturized. Together with the ink brush effect, it's close to plagiarism. Or maybe Dimps is involved as Bninja speculated.
What I'm happy about is that this game seems to he made for serious 2d competitive play. Good enough for me.

I much prefer SS3s dark toned atomsphere but we'll see how this progresses.
 

saner

Krauser's Henchman
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Posts
927
might as well call Fatal Fury or KOF94 a Street Fighter mod then.
ya'll shouldnt be so ungrateful like those Dynasty Warriors nitpickers. at least Sonic fans have a reason to complain since their series is totally derailed and clueless which direction to go.

but Samurai Shodown? SNK is looking to do things right, even the amazing soundtrack is sounding phenomenol!!
and KOFXIV has solid game mechanics, and the new Samurai Shodown has superior graphics, art direction and atmosphere that is fitting to the series.
the trailer is example the devs are more in touch with the franchise than companies of other franchises.
 

fake

King of Typists
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Jul 26, 2008
Posts
9,343
might as well call Fatal Fury or KOF94 a Street Fighter mod then.

Why? KoF94's art didn't look anything like SFII and FF1 barely looks similar. This game has the colored pencil and ink styles of SFIV.
 

Yoshi

,
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This made a significantly better first impression than KoFXIV. As soon as they'll let me buy a PC version, I'm likely in. It's been too long.
 

Dizzy11523

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May 20, 2003
Posts
500
This is so fucking glorious!!!!! I love the blood. I love the way it feels like a throwback. I hope Amakusa is playable. So dope to see Charlotte get some love in that picture. SNK IS BACK.
 
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