Gameboy or GBC "hidden gems"?

max 330 megafartz

The Almighty Bunghole
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Can't remember if max 330 mega likes Mega Man games or not? When I was a kid they intimidated the hell out of me but I became a huge fan in the mid-2000s and owned all five Game Boy games at one point (holy FUCK at the prices now).

Anyways, they hold up really well. Like remixes of the NES games and perfect to play through in an afternoon. Like the NES games, the first is still my favorite. Played through the first three recently and on the fourth one now, which has put me off since the whole screen shakes when you power up the Mega Buster and shoot, horrible design choice.

The first has a good difficulty balance, and the second gives health drops like candy where you can just fly through the stages, but the third has a big difficulty ramp up imo. All of them great platformers. One of them has a boss where it's a Mega Man from the future and he hops on a pogo stick. Zany

I took some pictures because I love the Wily castles pixel art, and when you get the weapons after beating the boss. The first GB game has the best post-boss weapon get art in the entire series.

MMI


MMII




To my surprise I learned they were not developed in house at Capcom. Incredible because whoever made it captured the feel of the NES games perfectly.
They are on my list of things to try because so far i have found that the only major series of games that i didnt like on console and actually still didnt enjoy on gameboy is Metroid. Other than that, ive pretty much enjoyed every triple A title ive tried on gameboy and truly marvel at exactly how much graphical detail was able to be squeezed out of the gameboy, much like those awesome screens you posted above. Ill give MM1 a shot this weekend.
 

pixeljunkie

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They are on my list of things to try because so far i have found that the only major series of games that i didnt like on console and actually still didnt enjoy on gameboy is Metroid. Other than that, ive pretty much enjoyed every triple A title ive tried on gameboy and truly marvel at exactly how much graphical detail was able to be squeezed out of the gameboy, much like those awesome screens you posted above. Ill give MM1 a shot this weekend.

Japanese versions are cheaper and identical FYI

I think my next cart will probably be Zen Intergalactic Ninja, it's a good one.
 

LoneSage

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They are on my list of things to try because so far i have found that the only major series of games that i didnt like on console and actually still didnt enjoy on gameboy is Metroid. Other than that, ive pretty much enjoyed every triple A title ive tried on gameboy and truly marvel at exactly how much graphical detail was able to be squeezed out of the gameboy, much like those awesome screens you posted above. Ill give MM1 a shot this weekend.
Hey bro. I got some good news for you. I, too, never got into Metroid games.
 

Jon

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So, just my take on the Mega Man GB games. I owned all of them (all 5) growing up, still enjoy them. They are in that classic Capcom style that really makes you smile. They really show that the programmers and composers of the graphics and music were at the top of their game when it came to Gameboy hardware.

Mega Man 1 is probably the roughest of the bunch. It's basically Mega Man 1, with a slice of Mega Man 2, towards the end. You can't slide, can't charge your gun in this one. If it has any negatives, it's that it has the most ANNOYING Yoko blocks (ie. disappearing blocks) that I have ever seen in any game. The Dr. Wily level, which is REALLY long, has about 3-4 giant spike pits that you have to go over, all while jumping from block to block. Thankfully, they all have the same rythum of when they appear. I used to say "Dante" to myself when I was going over these pits. And, actually, they make a similar noise when they appear.

Mega Man 1 also introduced the general formula the Mega Man/Rock Man World games would continue throughout the series. In each one, Mega Man has a "rival" who acts as a sub-boss, usually midway, before going on to the next 4 robot masters or, Dr. Wily's level. In 1, we have Enker who uses a sword to cast after images of himself. His weapon, Mirror Force, is absolutely necessary for beating the last form of Dr. Wily. You need 50% weapon energy in order to do this. Not having enough power is an immediate game over and replaying Dr. Wily's level over from the beginning, no way around it. Very frustrating at 10 years old.

Mega Man 2 I consider the dark horse of the series. It almost feels like it wasn't developed by Capcom, at all. The music is unusual and unique. What I mean by that is they didn't try to rescore the original NES music in Gameboy form, and instead made their own unique music for each stage.

This is probably the easiest of the five games, too. As Lonesage points out, tons of energy everywhere and they have Energy Tanks introduced in this entry. The mid-boss is Quintet this time, who bounces around on a pogo stick, dropping bombs to either side of him. Very predictable and basically just let's you win.

Mega Man 3 is definitely the hardest in the series, no question. Growing up, I could never beat Dust Man's level. There was a jump (just one) I felt was only possible to cross with the Rush Jet. Ironically, Dust Man gives this up when defeated, making beating the level impossible, at least for me. Thankfully, passwords existed in Nintendo Power that allowed me to skip this level and actually beat the game.

Mid-boss this time is Punk, who throws saw blades at you.

Mega Man 4 is probably my favorite of the series. In this one, Dr. Light has a shop setup so you can purchase items from him. The currency is in the form of P-chips that enemies drop and, larger denominations can be found lying around levels. Some of the items you can buy includes the obvious E Tanks and extra lives but also Weapon Tanks, Special Tanks (Which restore EVERY weapon and life energy) as well as an Escape item that lets you leave a stage you've already beaten.

I will say I disagree with the "horrible design choice" Lonesage was talking about earlier. The screen does NOT shake when you charge up your Mega Buster. However, after charging it fully, it does have a recoil of about half a step when firing. No screen shake, though. There is also a neat animation when you slide, too.

This is the first Gameboy game where you can find letters in the first 4 stages to summon Beat, Mega Man's heat seeking companion. I really only found him useful when entering a room where an enemy was at an odd angle.

The mid-boss this time is Ballade. Really enjoyed the cut scenes in this one. They are really well animated and fun to watch.

Mega Man 5 really goes all out. They knew this would be the final game and went out with a bang. This time, no Dr. Wily ( or is there?). All the bosses are planet themed and totally unique. This is the only game where Mega Man uses his fist instead of the standard Mega Buster, which can be powered up in the shop. It also is the only Mega Man game where Tango the cat can be used.

I really enjoyed the final level, too. You fight all the previous mid-bosses from the other games at the end.

TLDR: They're all great games worth playing today although not for today's prices. Incidentally, I paid for my CIB copies:

MM1: $30
MM2: $30
MM3: $125
MM4: $250
MM5: $85

Emulate these games or get an Everdrive. Japanese versions are way cheaper, too

Jon
 

prof

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Hey bro. I got some good news for you. I, too, never got into Metroid games.

Super Metroid on snes and Metroid Fusion on GBA are awesome. Have never gotten into any of the others really, although I am willing to learn. Would they send me someplace special?
 

terry.330

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I think a lot of people who don't enjoy the Metroid games have trouble getting over the way they are designed that stems from their youth. Back in the day people were so used to level based, straight forward, side scrolling games. I think a lot of people that tried Metroid when they were really young and couldn't wrap their head around the idea of exploration and backtracking just never gave them a real chance.

Also OG Metroid is admittedly a rough game. The ideas are there but they weren't fully realized and polished until 2.

Metroid 2 is still one of my favorite games of all time.
 

Jon

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I think a lot of people who don't enjoy the Metroid games have trouble getting over the way they are designed that stems from their youth. Back in the day people were so used to level based, straight forward, side scrolling games. I think a lot of people that tried Metroid when they were really young and couldn't wrap their head around the idea of exploration and backtracking just never gave them a real chance.

Also OG Metroid is admittedly a rough game. The ideas are there but they weren't fully realized and polished until 2.

Metroid 2 is still one of my favorite games of all time.
I think playing Metroid 2 now is a little rough. It's a great game, for sure. You definitely need about ten minutes to get used to how Samus moves in this game. (She moves like she's walking in syrup)

Here's what I try to tell people about older games. It's a bit difficult to imagine but, I'll try and explain it.

Imagine that you're playing Metroid 2 in 1991, when the game came out. Only this game and the original Metroid exist right now. You can't go forward or, back in time, there are only these two games. Can you imagine how amazing playing Metroid 2 in 1991 was? I was there, I remember when the game came out and playing it for the first time.

I like to call this a retrospective analysis. Trust me, if you can imagine playing older games this way, you'll enjoy them a lot more.

Jon
 

terry.330

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Here's what I try to tell people about older games. It's a bit difficult to imagine but, I'll try and explain it.

Imagine that you're playing Metroid 2 in 1991, when the game came out. Only this game and the original Metroid exist right now. You can't go forward or, back in time, there are only these two games. Can you imagine how amazing playing Metroid 2 in 1991 was? I was there, I remember when the game came out and playing it for the first time.
Yeah dude, I got it for Xmas when I was 9...

It still holds up pretty well, I'm not saying it's better than Super but I can still go back and enjoy it. Which I can't say for Metroid 1.
 

ggallegos1

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Yeah dude, I got it for Xmas when I was 9...

It still holds up pretty well, I'm not saying it's better than Super but I can still go back and enjoy it. Which I can't say for Metroid 1.
I can't go back to 1 after Zero Mission made it obsolete. Best GB Metroid game and one of my absolute favorite GBA games of all time.
 

KaedesDisciple

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View attachment 63012


Cyborg Kuro Chan for GBC. It's a fun little Gekisha Boy clone. Language barrier isn't too bad either and it's under the radar of collectors. Get get.
Took your advice, got this and the sequel for <$10 each. A quick battery change later and what unexpectedly fun games, thanks for the rec.
 

Hattori Hanzo

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The other works are also on itch.io

He posted regularly in a German forum. Good guy but it's been a while. Need to try his G-Zero again. All I can remember is that is was only a tech demo but peeps wanted a game. Black Castle is great for a free homebrew game.
 

Theruff

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I saw a mention of Avenging Spirit and I 100% agree. Amazing game with a lot of charm. It’s pricy for a Gameboy game, but it’s worth the price.

The cheaper game I’ll throw out is Prehistorik Man. It was on GBA and og GB, both of which are completely different. I highly recommend the og GB version. It is a blast, albeit difficult and has incredible graphics for the system!
 
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