King of Fighter '95 Review

King of Fighter '95 Review

written by TBA

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US Title:King of Fighters '95
Japanese Title:King of Fighters '95
By:SNK
Year:1995
Size:250 Megs
Home Release?Yes
MVS Release?Yes
CD Release?Yes

Do you want a game that looks great has a great engine and excellent tunes but annoys the hell out of you with its insane difficulty? Then King of Fighters 95 is the game for you. This part of the series is a confusing one indeed. Every aspect of the game is well put together except the AI. Usually when you get done playing a game something remains from the experience that stood out to you. Well the only thing that seems to stand out from this shoddy excuse of a fighter is the cheap AI.

It's not hard to make an impossible opponent in fighting games but then where would be the fun if you can't even get past half the opponents. Some of the characters moves were laughable and when the AI felt like it could just perform the same pattern repeatedly such as shooting a fireball at you. In this situation the only sensible thing to do would be to jump over the projectile but as soon as you do the opponent automatically performs some type of invincible move to hit you out of the air. Where the hell are your options? Get clobbered by projectiles or get hit out of the air while trying to avoid them. The problem is the computer does this over and over again. It's like rote memorization of a pattern not skill. The rest of the game however is fairly good. Nice graphics for the time but they should have been a little better considering they're not that far off from 94.

Overall this game could have been a fun and classic fighter instead it comes out as an insanely difficult piece of shit. (Die hard KOF fans need only apply)

Graphics 7/10
AI 1/10
Controls 7/10
Story 5/10 (Same as last year?)
Characters 8/10
Overall 56%
Author
Mouse_Master
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