- Joined
- Oct 25, 2007
- Posts
- 3,763
Maybe when you take the lag of online play into account, the Garou system is better. But for high-level play on actual cabs, SFIII parrying is arguably better. Or at least the SFIII has more potential to take gameplay to stratospheric levels.Parry is a high level tech that makes the game extremely difficult to play for noobs. On top of this dealing with lag is quite the feat cause to have to give up your defense to parry, so if you can't get a grip on what the input delay, game speed, or frame dropping is doing all you end up doing is taking unecessary risks. Because of this many novice players won't even parry which kills a major portion of the game.
Unlike parry just defend is easy to get into, works easier on lag since you aren't sacrificing much to try it, and has a level that is good for novices and has different ways to go about using it depending on how to use it and the T.O.P. system together. Use the T.O.P. at the beginning if you want to be more agressive. T.O.P. at the end is more defensive making more easier comebacks since you can regain life even faster with both working at the same time.
Now I can also bring up the unbalanced 3rd Strike that has most online players and Garou players really don't main the top tier (Gato, Kevin, B. Jenet) let alone the favorite character being used is the lowest tier (Rock). Also other techs like fake moves or move breaking which is a lot harder to master then ex moves for the arguement of 3rd Strike is deeper.
Daigo (Ken) Vs Justin (Chun Li) at EVO: (Daigo parries a 17-hit Super Art combo)
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