- Joined
- Oct 25, 2007
- Posts
- 3,757
Why does it even matter how many megabits a game has? It's interesting to know how many megabits SNK advertised a game as being, and you can use this number to categorise a game as megashock (or not) on a Master List. But I can't see why most people would need to know the actual megabits/megabytes of a game. I don't if SNK purposely overstated a non-megashock game, just to make it a megashock game. But in general SNK overstated the megabit count, to make their games look bigger (they were in competition with the SNES, and Nintendo also made a big deal of how many megabits their games had). From what I have read, it is also possible that SNK actually deliberately programmed the games inefficiently, so that they would take up more space than they really needed to, thus making the games look bigger and better. Computer games and files are normally measured in bytes rather than bits, so by counting the file in bits, it makes it look 8 times bigger.I regret to inform you that the SNK was very shallow in the calculation of megabits. You can tell even from megabits wrong on many catalogs OFFICIAL manufactured and distributed by SNK itself. During processing of the counts megabits final it was clear that very often the calculation of the SNK was estimated at the time of software development and not completion of the project. This has led to detect the data of the partial products, not complete and on which they could be made more changes.
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