I'm pretty sure I hate this game.
Shinji Mikami: Hey look, a swimming level with another unkillable monster you have to run from because I am completely out of ideas now!
I'm pretty sure I hate this game.
Shinji Mikami: Hey look, a swimming level with another unkillable monster you have to run from because I am completely out of ideas now!
Ah man a swimming level?
I must be the outcast around here because im thoroughly enjoying this, even in spite of the flaws. I agree its not scary per se, but it does produce a sense of uneasiness with it's gory albeit standard horror ambiance. The cheap deaths are a bit of a pain and I personally dont like being forced into an encounter and potentially wasting your "limited and finite" resources, only to find out the enemy cant be defeated by conventional means.
Maybe I am displaying a bit of personal purchase bias considering this was one of the titles that influenced by decision to purchase next gen. Or maybe I feel the way I do because I have yet to play Alien Isolation, which quite a few of you highly recommwnd
recommend.
I think I will replay this, considering its got new game plus options. This will make searching the environments for those keys and hidden gel a whole lot easier.
Also Taiso, what system did you play on? Also did you redeem that season pass? I may be interested in it if you have no intention of playing it.
You don't swim for all of it, it makes up maybe 30 percent of the level, maybe 3 or 4 actual sections in which the swimming monsters can kill you, they are annoying though, the one hit kill enemies are this games achilles heel
I must be the outcast around here because im thoroughly enjoying this, even in spite of the flaws. I agree its not scary per se, but it does produce a sense of uneasiness with it's gory albeit standard horror ambiance. The cheap deaths are a bit of a pain and I personally dont like being forced into an encounter and potentially wasting your "limited and finite" resources, only to find out the enemy cant be defeated by conventional means.
Maybe I am displaying a bit of personal purchase bias considering this was one of the titles that influenced by decision to purchase next gen. Or maybe I feel the way I do because I have yet to play Alien Isolation, which quite a few of you highly recommwnd
recommend.
I think I will replay this, considering its got new game plus options. This will make searching the environments for those keys and hidden gel a whole lot easier.
Also Taiso, what system did you play on? Also did you redeem that season pass? I may be interested in it if you have no intention of playing it.
Another thing that bothers about this game is keep finding out more things I can interact with. They should make it more obvious enough.
White statues - I noticed the first one but I didn't want to risk wasting a bullet on it. After seeing the second I knew for sure that these things were some kind of collectible.
Crates and barrels - I kept seeing them but they blended in so well with the rest of the game that it didn't seem like they were gonna be breakable. Finally I said fuck it and tried it and sure enough yep they were breakable.
Brain Juice Vending Machines - This is the one. I was all the way to that water monster chapter before I finally realized that you could actually get green brain gel out of them. I only figured it out by accident.
Anybody else experience this? Anything else I might be missing?
I'm hoping to finish this tonight.
I was talking to a person at The Exchange (a used CD-DVD-BD-game place) in Chicago and he brought up to me how he didn't like the game that much until he played new game+. He said that on the + game, when he knew where everything was and he was more empowered to experiment with the game, he enjoyed it a lot more.
I think when I'm done with this, I'm going to go back to Alien: Isolation and play through the DLCs and then come back to this with new game+ and see if, stepping back and looking at the game from that point of view, if I can enjoy it on a completely different level.
I will also say that the game has a provocative story but it's filled with boring characters. The story, as one might expect, feels a LOT like a Japanese horror movie: interesting premise and a certain visual style with completely generic people inhabiting it.
the vending machines work!? Awesome!! Also you can smash most of the white statues with a melee
The fact that the villain is a serial killer who has killed dozens upon dozens of people in horrifically violent and disturbing ways mixed with a death cult conspiracy and a machine straight out of the movie The Cell that has you hooked up to the serial killer's subconscious is probably one of the most twisted premises to a horror game I've encountered, it's only really messed up when you step back and look at all the newspapers and missing posters and all these twisted traps and experiments that it sinks in that Krimson City is one small step away from essentially being a hell on earth, and no spoilers but the ending is open ended enough to allow for a sequel, which due to the key plot device could be something wildly different from this game, which I think is pretty cool
Sebastian isn't really a character I care deeply about, but I think he's cool enough to act as my avatar in the fucked up world of Evil Within, plus the plot, like most J-Horror films is just an excuse to show off all the twisted visuals and settings
Does it have a sewer level? Because those are the highlights of every game.
I don't really feel that the game's premise is all that impressive or mind blowing. I'd describe it, again, as provocative but not much more beyond that.
Sebastian isn't 'cool enough' for anything in my book. He's a grizzled detective that grimaces at everything and has a cliched tortured past that the villain is able to prey on. His story COULD have been interesting/cool if the game would have given it better exposure. But paltry data files scattered about here and there aren't really enough to make him compelling or interesting. I think that if people like this character, it's in spite of his lame duck execution, not because of it.