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http://uk.ign.com/articles/2013/04/19/shinji-mikamis-new-game-is-the-evil-within
Coming in 2014 on current and next-gen consoles.
I was gonna mention the Shadow of the Damned resemblance. Looks like a mix between SotD, Silent Hill and RE4.
Reminds me of SNK's Koudelka for some reason.
Played a few hours, up to chapter three now. How about first impressions. Keeping expectations low was the right mindset. The first couple chapters are average gaming at best.
The graphics are good, not great, for a cross-gen game. The art design is my favorite part of the game so far, enemy design and level design are both pretty great. Sadly, everything else is kinda meh. Gameplay is not good; the character you play as turns slowly and sprinting is limited by stamina. Thankfully, trash mobs aren't intelligent and can be circle-strafed easily, unless they're using firearms.
The game has good atmosphere but isn't scary at all thus far. Enemies have basic patrol patterns, so taking enemies out with stealth kills to conserve ammo is an option. Probably the preferred option since any and all ammo is rare. Save ammo for mobs that use firearms and bosses.
My main problem with The Evil Within is the fact that the game is displayed in letterbox format. Black bars on the top and bottom of the screen. This widens the field of view and ups the resolution. Again...sadly, this makes viewing the immediate area from behind cover difficult. In a game where peeking around corners to track enemies as a vital component to survival, narrowing the vertical field of view is a serious detriment to the experience.
The game isn't scary.
The gameplay is boring.
Playing in letterbox feels claustrophobic.
I'm mildly annoyed with The Evil Within so far.