Yeah, it's TOTALLY those new guys that draw everyone looking like a woman.
You can't tell me you didn't flinch when you saw Cecil. They turned him into a drag queen! The character designers at SE now are terrible.
Yeah, it's TOTALLY those new guys that draw everyone looking like a woman.
His gaunt frame and blatant facial makeup just doesn't fit the mold, if that makes any sense.
So you'd be fine with the look of the character if it were more "abstract?" You're really just painting yourself into a corner, here. The look is true to the original design. Just admit that you don't like it because it doesn't match your impression of what the character should look like, and that'll settle it.
You can't tell me you didn't flinch when you saw Cecil. They turned him into a drag queen! The character designers at SE now are terrible.
With Cecil, he's a regular human, the ex-captain of some knights, and he's a very strong fighter.
Amanos watercolored doodling rocks my world.
His style is what Final Fantasy is all about...
Imagine if they remade ff6 where kefkas tower looked like this?
And chocobos looked like this?
His style has little to do with femininity. It's hard to describe....it has a wispy, otherworldly "quaintness" to it, very dreamlike.
The images look so frail but it leaves such a hard mark on the imagination, not even the hyper realistic 3d graphics of todays games can compare.
While you're busy bashing people for not being as big a fan of makeup-wearing metrosexuality in their main characters as you are, keep in mind that Amano also designed the chibi versions (or whatever you want to call them) that actually appeared in the game, as Loopz pointed out. And in those simplified in-game sprites, the characters were more of a blank slate (as Taiso mentions) that players could project themselves onto. And those in-game sprites are just as much -- if not more -- the "original designs" as the image/tone illustrations, some of which bore very little resemblance to characters, vehicles and objects actually in the game.So you'd be fine with the look of the character if it were more "abstract?" You're really just painting yourself into a corner, here. The look is true to the original design. Just admit that you don't like it because it doesn't match your impression of what the character should look like, and that'll settle it.
FF has lost a lot of key aspects that were once considered essential to what made a quality JRPG. The last game didn't even have explorable towns, for Chrissakes. With the enormous capacity of modern hardware, this is completely inexcusable. They need to stop dwelling on making every moment a graphically showstopping cutscene.
Through FFIX, the series held tightly to these conventions. FFX is when the ornate designs really took the fuck over and there was less and less exploration.
While you're busy bashing people for not being as big a fan of makeup-wearing metrosexuality in their main characters as you are, keep in mind that Amano also designed the chibi versions (or whatever you want to call them) that actually appeared in the game, as Loopz pointed out. And in those simplified in-game sprites, the characters were more of a blank slate (as Taiso mentions) that players could project themselves onto. And those in-game sprites are just as much -- if not more -- the "original designs" as the image/tone illustrations, some of which bore very little resemblance to characters, vehicles and objects actually in the game.
The more specific the characters in later games become, the smaller a segment of society they appeal to, until you reach the point we're at now. The mainstream appeal of Square's recent characters is extremely low now to the point that it's hurting the company.
While you're busy bashing people for not being as big a fan of makeup-wearing metrosexuality in their main characters as you are, keep in mind that Amano also designed the chibi versions (or whatever you want to call them) that actually appeared in the game, as Loopz pointed out. And in those simplified in-game sprites, the characters were more of a blank slate (as Taiso mentions) that players could project themselves onto. And those in-game sprites are just as much -- if not more -- the "original designs" as the image/tone illustrations, some of which bore very little resemblance to characters, vehicles and objects actually in the game.
The more specific the characters in later games become, the smaller a segment of society they appeal to, until you reach the point we're at now. The mainstream appeal of Square's recent characters is extremely low now to the point that it's hurting the company.
This is a lot of twaddle.
Deuce and Nes are right. FF has always been full of girly men. If you think otherwise, I suspect you're probably just under the influence of nostalgia.
I was just talking with Cecil, and he has no trouble logging into Steam.
Absolutely false. If you actually break those original NES and SNES games out -- not the various remakes with added cutscenes or re-done character art -- you'll see there was great disparity between Amano's tone illustrations and how the characters were presented within the actual games. I think the one with the faulty memory is you.This is a lot of twaddle.
Deuce and Nes are right. FF has always been full of girly men. If you think otherwise, I suspect you're probably just under the influence of nostalgia.
Absolutely false. If you actually break those original NES and SNES games out -- not the various remakes with added cutscenes or re-done character art -- you'll see there was great disparity between Amano's tone illustrations and how the characters were presented within the actual games. I think the one with the faulty memory is you.