NGF's New Neo Release Revealed!

Bluevoodu

Kyokugen's Student
Joined
Aug 22, 2001
Posts
3,189
I am going to hunt too... I hope you or I can find somethin.....

†B†V†
 

Tarma

Old Man
20 Year Member
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Nov 7, 2001
Posts
7,186
Can someone bring out a Neo Geo game called 'Spank The Monkey'??? <img src="graemlins/spock.gif" border="0" alt="[Spock]" /> :)
 

Bluevoodu

Kyokugen's Student
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Aug 22, 2001
Posts
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tarma.... what is your obsession w/ spank the monkey <img src="graemlins/spock.gif" border="0" alt="[Spock]" /> <img src="graemlins/eek2.gif" border="0" alt="[Eek 2]" /> <img src="graemlins/tickled.gif" border="0" alt="[Tickled]" />

†B†V†
 

Tarma

Old Man
20 Year Member
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Originally posted by Bluevoodu:
<strong>tarma.... what is your obsession w/ spank the monkey <img src="graemlins/spock.gif" border="0" alt="[Spock]" /> <img src="graemlins/eek2.gif" border="0" alt="[Eek 2]" /> <img src="graemlins/tickled.gif" border="0" alt="[Tickled]" />

†B†V†</strong><hr></blockquote>

The two playable characters are called Chris and Dion... you decide the rest :D
 

Makismo

Ghost of Captain Kidd
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May 14, 2002
Posts
1,670
I wonder how many megs this new release is going to be? If it is that puzzle game, I doubt it will be alot. It may still be fun though because I think Tetris is neat. :)
 

RabbitTroop

Mayor of Southtown, ,
20 Year Member
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Originally posted by Makismo:
<strong>I wonder how many megs this new release is going to be? If it is that puzzle game, I doubt it will be alot. It may still be fun though because I think Tetris is neat. :) </strong><hr></blockquote>

Well it is a beta at this stage so it is hard to tell how big it will be. Right now with no sound or music it is 3.12M or as SNK would do it on their carts 3.12 x 8 = 24.96 (25MEGs). However, there may be a lot of debug crap and other useless stuff taking up space now, and even with the music it may be the same size on final :)

-Nick
 
C

Caris Nautilus

Guest
RevQuixo and Bugula are kinda like the more-homo Dion and Chris of Texas.

Instead of bootlegging carts they sell bootlegged gay porn with corrected inserts.
 

evil wasabi

The Jongmaster
20 Year Member
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Aug 20, 2000
Posts
60,434
i doubt you're ever going to find a neo dev kit.

snk hasnt used dev kits since the early days of the neo.

now everything is pure unadulterated code.

no drivers and that bs.

if you want anything decent, its gonna have to be hard core code.
 
P

Professor_Mayhem

Guest
You're all wrong. SNK DEVIL GUI LONG had the first pics of NGF's new game!!!!

NGF.jpg


<img src="graemlins/loco.gif" border="0" alt="[Loco]" /> <img src="graemlins/loco.gif" border="0" alt="[Loco]" />

-The Reverend 330 Mega
 

mookystains

Chairman Kaga sez, "Dakis-san's the one who's goin
Joined
May 6, 2001
Posts
2,563
Originally posted by Professor_Mayhem:
<strong>You're all wrong. SNK DEVIL GUI LONG had the first pics of NGF's new game!!!!

NGF.jpg


<img src="graemlins/loco.gif" border="0" alt="[Loco]" /> <img src="graemlins/loco.gif" border="0" alt="[Loco]" />

-The Reverend 330 Mega</strong><hr></blockquote>


hahaaaaaa
gui rocks.
 

NeoDragoN

custom rank,
20 Year Member
Joined
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Posts
7,379
Originally posted by Professor_Mayhem:
<strong>You're all wrong. SNK DEVIL GUI LONG had the first pics of NGF's new game!!!!

NGF.jpg


<img src="graemlins/loco.gif" border="0" alt="[Loco]" /> <img src="graemlins/loco.gif" border="0" alt="[Loco]" />

-The Reverend 330 Mega</strong><hr></blockquote>

LMAO!!

Gui is so talented!! :)
 
P

Professor_Mayhem

Guest
Can't forget the "special" controller...

controller.jpg


-The Reverend 330 Mega
 

mookystains

Chairman Kaga sez, "Dakis-san's the one who's goin
Joined
May 6, 2001
Posts
2,563
Originally posted by Professor_Mayhem:
<strong>Can't forget the "special" controller...

controller.jpg


-The Reverend 330 Mega</strong><hr></blockquote>
WHAHAHAHAAAAAAAAA

man, what would we of done without gui?
 

blastar

Member,
Joined
Nov 17, 2001
Posts
35
Originally posted by DangerousK:
<strong>I bet the going rate for that game will be $1000 US dollars for a bootleg cart with NGF stickers running loose all over. I better start saving up for this quality made title. :D

I could just picture them releasing some home made game and claiming it as a long lost Neo game.</strong><hr></blockquote>

yes, lost on "my" harddisk!

blastar...
 

Daisuke Jigen

R.I.P.,, Dear Friend,
Joined
Sep 18, 2000
Posts
4,577
Originally posted by blastar:
<strong>

yes, lost on "my" harddisk!

blastar...</strong><hr></blockquote>

So you are the user from Daddelkingz who has worked on this?

Tetris Attack is a favorite of mine.

Many thanks!

MVS offering maybe?
 

sha-v

Crossed Swords Squire
Joined
May 15, 2002
Posts
191
Originally posted by sonic1687:
<strong>i doubt you're ever going to find a neo dev kit.

snk hasnt used dev kits since the early days of the neo.

now everything is pure unadulterated code.

no drivers and that bs.

if you want anything decent, its gonna have to be hard core code.</strong><hr></blockquote>

There are dev kits. Do you really think the code of NeoGeo games are 100% ASM? What about debugging? With no Dev-Kit, high level language, debugging station, libraries the NG would never be so successful and the development would last much longer.
 

RabbitTroop

Mayor of Southtown, ,
20 Year Member
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Originally posted by sha-v:
<strong>

There are dev kits. Do you really think the code of NeoGeo games are 100% ASM? What about debugging? With no Dev-Kit, high level language, debugging station, libraries the NG would never be so successful and the development would last much longer.</strong><hr></blockquote>

Yes they are almost all assembly, why wouldn't you be able to debug inside the assembler/linker package? And for the most part, with the system being as handicapped as it is (Genesis like power) there is no way in hell anything short of assembly could produce the marvels of modern KOFs and Metal Slug 3 type games. To tell you the truth, I don't think they really even develope much any more. I am pretty sure code is reused for each product and only little tweaks are made. I mean, why design the fighting game over and over... Capcom has done the same thing for years, just re-release the same engine with tweaks and new graphics/sounds.

-Nick
 

sha-v

Crossed Swords Squire
Joined
May 15, 2002
Posts
191
Originally posted by nruva:
<strong>

Yes they are almost all assembly, why wouldn't you be able to debug inside the assembler/linker package? And for the most part, with the system being as handicapped as it is (Genesis like power) there is no way in hell anything short of assembly could produce the marvels of modern KOFs and Metal Slug 3 type games. To tell you the truth, I don't think they really even develope much any more. I am pretty sure code is reused for each product and only little tweaks are made. I mean, why design the fighting game over and over... Capcom has done the same thing for years, just re-release the same engine with tweaks and new graphics/sounds.

-Nick</strong><hr></blockquote>

Most of a game is written in C/C++

If they were written in pure assembly you wouldn't seen a NG on any other platform (with even the same bugs).
 

Viewpoint

Art of Typing Wiz, , ,
20 Year Member
Joined
Aug 15, 2000
Posts
6,298
Walks up looking at NGF's new release*

Hmm....It's already got shitstains on it from those 2 buttpluggers wiping their asses on the inserts.

I don't know why you people even fret on the duo. They are known fucking lyars, price jackers, bad dressers and are so full of themselves that I can't even get a hardon anymore when I think about NGF*Not that I ever did mind you* but these NGF threads need to fucking die.

NGF is this blah blah blah. I'm going to take a BBH status on this.

WHO CARES?!?!?!?!?!
 

Snake Grunger

New Challenger
Joined
Apr 5, 2002
Posts
55
Neato! I would like to get my hands on a devkit for the NeoGeo..

When I worked for Paragon5, and when we developped on the GameBoy Color, we only used freeware tools and compilers, as well as Hong-Kong Bung hardware, rather than the actual Nintendo supplied devkit (which sucked and was super expensive).

A link to my game for sale on eBay:
<a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=1365739328" target="_blank">http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=1365739328</a>

Don't think anybody here played it :(
 

Takumaji

Master Enabler
Staff member
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Posts
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Ok, let's make a quick summary here... HPMAN or any other tech buffs, correct me if I'm wrong.

Ppl who don't want or can't use a genuine SNK Neo devkit would at least need the following if they'd want to start a serious Neo developement project:

1- generic m68k asm developement software with debugger
2- the Neo's custom libraries to get access to the special features which are not handled by the m68k CPU
3- good system documentation of the Neo hardware, and a kernel/core developer handbook for the m68k (still available from Motorala)
4- software and hardware to record and re-code samples/sound
5- several sprite editors
6- some paint programs
7- an emulator like Neorage or Nebula to test the game
8- (optionally) several documented or undocumented sources of existing Neo dev projects
9- (optionally) infos about the cart/CD data layout

I think points 2 and 3 are the real hard stuff...
 

HPMAN

UI resident
Joined
Sep 12, 2000
Posts
1,028
Originally posted by Takumaji:
<strong>1- generic m68k asm developement software with debugger
2- the Neo's custom libraries to get access to the special features which are not handled by the m68k CPU
3- good system documentation of the Neo hardware, and a kernel/core developer handbook for the m68k (still available from Motorala)
4- software and hardware to record and re-code samples/sound
5- several sprite editors
6- some paint programs
7- an emulator like Neorage or Nebula to test the game
8- (optionally) several documented or undocumented sources of existing Neo dev projects
9- (optionally) infos about the cart/CD data layout</strong><hr></blockquote>

Asm can be found, mame can be used as a debugger, or a modded neo with debug bios, but mame debugger is more user friendly. You do not need libraries in asm...

As for tech docs many info can be found in mame source code, but not everything...
Doc about bios calls could be really usefull, would avoid to disasm and read all bios code...
 

Bluevoodu

Kyokugen's Student
Joined
Aug 22, 2001
Posts
3,189
I am working ro figure out how to program these games :) I am talking to a few people.

I actually found a dev kit for the Atari Jaguar I am going to pick up and give a shot at :) Heck ... why not. The only problem is the people who sell it, don't give any coding help what-so-ever lol..... I said "PLEASE!!!" they said, "nope, you have to figure out how to start on your own". lol.... well... maybe they are covering their butts since they make games too :D

Then I am going to find a neo dev kit... I will I tell you.

†B†V†
 
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