Kirk Foiden
James Tiberius,
- Joined
- Aug 14, 2002
- Posts
- 3,267
I saw your Room Decor. Nice. I like all the blue. Heck, I'd probably use that for my next character (who is definitely going to sport the blue look).
Poster on NeoGAF said:PSO (esp. low- to mid-level) didn't feel like much of a grind because there was a much greater sense of continuous progress and reward. Characters leveled faster. Mags leveled faster. Drops were much, much, MUCH more commonly useful, or at least worth decent cash. Even though there were only four dungeon sets (at first) you moved through them at a much faster pace than you do PSU's comparably small set of environments. (I thought PSO's level themes had more character, too.) And when you beat one set, the next higher difficulty beckoned with refreshed challenge, refreshed loot tables, and even more smoothly paced levels and character upgrades.
That is ignoring PSO's superior soundtrack, atmosphere and storyline. Hah, yeah, I went there. I'm not saying PSO had good storytelling, but I found the background story really spooky and enjoyable, and each mission had a little tie-in to it, however minor. In PSU you grind for the sake of grinding. No reason, other than, "Oh no, the monsters in Parum field are out of control, go kill them!" Absurdly minimalist. There is essentially no story in online PSU. They don't even try to sugarcoat the grind.
PSU is PSO stripped of its best Diablo-like qualities, replaced with questionable MMO conventions that extend gameplay time at the expense of variety and satisfaction. The grind is snail-like. 99% of decent drops are crafting items. Armor and weapons are money pits. PMs are money pits.
As for rare rares in PSO, I can see how it'd be frustrating if you were grinding for one of several specific rares (out of a wide variety of rares that lacks in PSU, mind). Okay, I'll give you that. But that doesn't take away from everything else I mentioned above. PSO was just a much, much more player-friendly game. PSU is Sega-friendly. It's designed to keep hamsters on wheels in the hopes that said rodents will continue parting with $10 a month for the most minimal possible rewards. I can't help but demand better, especially since I had it almost six years ago on DC and four years ago on GCN.
NeoGAF said:That is ignoring PSO's superior soundtrack...
GregN. said:After a few months, I have to agree with this well-written post. PSO was much more fun (maybe because I was an online virgin?) and better paced. I was hoping the community would get better as people played longer. WRONG. People play solely with the intent to grind and get the best mst/xp/ hour and don't like to chat at all. At least games like PSO and FFXI had a good community. The 360 community might be different but I doubt it.
I will most likely be quitting within the next few months.
GD said:I've all but stopped playing. I logged into the 360 version recently to chat with a friend, but I didn't get pulled into PSU in the same way that I did with PSO. Either my tastes evolved too much, or PSU didn't evolve enough. Apparently quite a few people I played PSO and then PSU with got a similar feeling, because many of them have quit as well.
I'm a little sad about that, because I wanted this game so badly for a couple of years. I feel a little let down. I wanted to like it so much, if only to justify the hype I had built up for it.
Nope.TonK said:Someone Cliffnote this thread for me...
I logged over 1000 hours over DC, GC and XB versions of PSO - Is this game worth my time?