Razoola said:Changing the code to use the bios isnt actually as hard as it sounds anyway....
Yeah, you're right, that is the easy part -- the hard part is coming up with all the kool ideas, which you do so well in the UNI-BIOS
Jeff
Razoola said:Changing the code to use the bios isnt actually as hard as it sounds anyway....
SuperGun said:We are approaching 2006. The 1990 NEO-GEO was "abandoned" in July of 2004. As far as I am concerned, it's done. Just like the Atari 2600, Colecovision, etc. the parent company (inventor) has quit the project. That means they have no say in the matters anymore. As far as I am concerned, SNK PLaymore is about as usefull to me (us) as an empty beer can. Just throw it over your shoulder into the trash. Yes, these guys were paranoid and blood thirsty a few years back and poor patsys like NGF and World Wide Video fell victim to their last attacks. But that bite is now GONE and all thta is left is MAYBE a small bark. They have MOVED ON. They are onto atomiswave, ps2, xbox, gameboy, etc. I don't think they give a crap anymore about the neo-geo...be it home, mvs, cd, or whatever. So forget them. They don't count anymore.
As I see it, developing a game that works on neo-geo hardware is the same thing as making a video tape that works on VHS format. Who the FUCK is JVC to tell you that you cannot build a cassette that uses THEIR proprietary gears in the VCR or that uses THEIR video display chip on the board, etc. FUCK THEM. I think the dev teams need to froget about any legal issues because they are simply not there. It is damn hard enough to program a game, let alone to do so without being able to take every shortcut possible. SNK made their money on this hardware, and SNK lost their money too. But win or lose, they are OUT OF THE PICTURE NOW.
(maybe if they would return my emails I would have some respect for them but it seems they have pride issues)
Anyhow, that is my two cents on the BIOS and such.
Oh and for the record, Playmore here needs to keep in mind that the MONEY is not there anyhow! NOBODY is making a dime off this old out-dated hardware. If you really sit down and take into account whats involved, I promise you that there is no profit being made. If you were to add it all up, a FAIR wage for the HOURS of programming, art work, coding, etc. for what it took the designers to make the game, then the assembling, handling, shipping, etc. Even if they sold 50 copies at $1,000 a piece, they wouldn't be making shit. They would barely cut even. People who "work" on homebrew projects have a LIFE and a real JOB. They do all thta crap in their spare time when they SHOULD be spending it with their family. It is a MAJOR SACRIFICE and what little money (IF ANY) they see come from it does not compensate them for their time invested and is usually just chaneled into making their next project even better and bolder. The point here is, nobody is making money off of SNK's abandoned hardware. So EVEN IF that was Playmores concern, they can lay it to rest.
Bobak said:There's one problem with just going with this very fair assumption: While SNKP can "abandon" the hardware for all practical purposes, they will never legally abandon it unless they explicity, in writing, release their legal rights to it (and, if anything, they'd sell the rights first).
What does that mean? Anyone who does anything for the system runs the risk of getting somebody at Playmore on a bad day (could be just some individual with reasonable authority) and then get a serious legal action thrown at them for no other reason that the "pride/brownie-points" (or whatever) of the company person.
TMOSteel said:Take "Atari" for instance: long thought to be an "abandoned" system (when was the last 7800 rolled off the assembly line?) it's had a great homebrew following with games being made for systems like the 2600 and 5200 (some new, some hacks of original titles and some "unofficial" sequels).
The moment the current owner decides to release their Atari Flashback console and lo and behold almost all the homebrew titles released (and some even in development) disappeared, thanks to some legal notifications being sent out.
(Much more on this and in much better detail can be found on the AtariAge website)
Never “assume” anything is abandoned…
WTF.Makismo said:How many megs will Last Hope be? I am hoping for at least 400 megs - maybe more.
GregN. said:I can tell you this - if you would make a beat em up with good graphics, solid hit detection, the right sound effects, people would willingly pay $350+ for that as there is a glut of them on the Neo-Geo (at least good ones).
NGT said:FIrst of all, it looks really cool! But... secondly....I will be playing this on my modded xbox 360 before I shell out $500-700 for it. You release MVS Full Kits for $150 and it would sell better. I would guess you could print out MVS art just as easily as the other stuff and the cardboard box would be cheaper then the shock boxes..not sure if this was said before but I am not reading 7 pages to find out,lol
ForeverSublime said:I'm sure there are many people who'd rather play the home cart version than would spend $500-700 on an Xbox360.
I think a lot of you guys saying you'd pay 50$-150$ for an alternative are full of xanadudu, because I haven't seen one of you guys saying you'd "donate" that much after you pilfer the ROM.
NGT said:I would spend $150 on a good new 2 player Neo Shmup. I would rather have it in MVS cart form then rom form.
NGT said:but I am not reading 7 pages to find out,lol
ForeverSublime said:Right, so would a lot of people. However, they aren't going to send that 150$ to the developer when they decide to download the ROM instead (be it because the game wasn't developed on the platform they adore, or for more spendthrift reasons). My point is not that particular no-brainer scenario, it's that if I were in the publisher's shoes I'd be more willing to take people's suggestions seriously if that weren't the case.
NGT said:FIrst of all, it looks really cool! But... secondly....I will be playing this on my modded xbox 360 before I shell out $500-700 for it.
Last Hope doesn't have a 2 player mode? Would it still be possible to add it to the game before it's released? It would give the game more replay value.NG:DEV.TEAM said:@Kpj: 1 player
Akira_Tekagi said:Last Hope doesn't have a 2 player mode? Would it still be possible to add it to the game before it's released? It would give the game more replay value.
pixeljunkie said:Meh, I disagree....I think 2 player is a slight novelty in shmups. Games like Contra? Yes, it adds a lot....but shmups? 2-player annoys me. [ever tried 2 player Ikaruga? my GOD shoot me]
DevilRedeemed said:agreed. it can be fun, but just as a novelty rather than a gameplay enhancer.
Lagduf said:Then why post anything at all?
but im sure there are less vocal Neo Geo fans who will buy the game.
pixeljunkie said:exactly, shmups are about scoring, and not dying. 2-player hinders BOTH
NGT said:True, but I always seem to have more fun when playing with someone else. I guess the "serious" gamers are far more worried about not dying and high scores, but there are some gamers that are just into shmups to have fun. For me personally, 2 players would enhance the chance of that happening. Don't get me wrong, I have fun playing alone as well, but I have always had more fun playing games with other people.