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- Sep 6, 2005
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that is not an appropriate argument. please try again
Sorry friend...already done. The man clearly said I got the square...
that is not an appropriate argument. please try again
There just really isn't a reason to see Neo Geo as art outside of a very personal interpretation because like I said, the point is and always was to make a fun game and sell it.
really if someones conscious and functioning, even if they are just repeatedly pulling a lever their work is art and whatever they might be stamping out is art because somene thought it up.
That's quite a narrow opinion of art you have. Just because it's a game doesn't mean it should not be considered art. Just like a canvas is a way of means to make a painting, so should the game itself be considered a way of means to create art. As to make a profit on it or not should be totally out of the question since some of the most beautiful pieces of art have been made to provide an income to the maker of it.
This argument is doomed to go nowhere because it is about art. Marcel Duchamp and Andy Warhol are already key players in this argument so there's really no use. I don't vehemently disagree that a great game is art, but my take on it is that its a product first and art to be interpreted later. As intended for the consumer (us).
Check it out you gaiz!
This is art too!
there's too many other factors which aren't artistically inclined whatsoever like code, programing and what have you. Talk about denial
umm, canvas needs to be created too, so what. actually you were just talking about medium in your last post, the programming is your biggest hangup as to why a game isn't art...doesn't need to be pretty to be art either go read the oxford defintition. anything creative or imaginative, thats really quite broad...literally it really includes any thought that results in any action. even madden games are 'art'. I get that your hangup is that the programmers didn't create the 'art' is a big hangup for you its really not a big deal though. the only analogy I can think of that might be simple enough is that music is still art if you play a cd on a radio(really the radio is art too-cause of all the programming and whatnot that makes it go)or is your hangup that the physical game itself is not art like a cd isn't art its got art on it and the music can come out of it...are cds music? really anything manmade is 'art'. open your mind.We're not talking about utensils nor media used dumb fuck, coding is more than just a canvas or a tool, it has to be created for it to actually do something with the visuals,.
It's simple, until a video game can solely depend on just the artistic end of it then I'll consider it art but that's never gonna happen, there's too many other factors which aren't artistically inclined whatsoever like code, programing and what have you. If you're just judging by what you're looking at then you don't know what a video game is. Talk about denial, and why would you want to call a video game art anyway? Seems extremely presumptuous to me, fucking get off that cloud people.
The Neo Geo represents late 80's/early 90s gaming, with hand-drawn 2D graphics and big sprites. A lot of the arcade systems of that era had similar specs, like a 16-bit 68000 CPU and a lot of sprite power. About the mid-90s, 3D graphics started to make an impact in the arcades (and at home in the form of the Playstation), so that started a new era. After that, video game magazines were only in interested in writing about 3D games after that (even if a lot of video game fans still preferred 2D graphics). Sometimes it helps, if you're trying to make good art, to purposely restrict the mediums or techniques you can use. So if programmers make a 2D game these days, perhaps that's what they're doing. At least, that was true of the Metal Slug series. To do a 2D platform run and gun in 1996, and make it graphically amazing and popular in the arcades, you had to really know what you were doing.Art also conveys iconic symbolism. Neo Geo is an icon (as someone else said) of 90's gaming. If you are into gaming, you know what an AES is and what it represents, the good and bad, beyond the actual games. Some musicians have iconic albums that represent the times lived then. Athletes exhibit artistry when their skill transcends the game they participate in. Art will forever have an attachment to the observer and his interpretations. To some Neo Geo is just a game. Others may see more than that. Seeing all these toilets make me want to take a shit doe.
The Neo Geo represents late 80's/early 90s gaming, with hand-drawn 2D graphics and big sprites. A lot of the arcade systems of that era had similar specs, like a 16-bit 68000 CPU and a lot of sprite power. About the mid-90s, 3D graphics started to make an impact in the arcades (and at home in the form of the Playstation), so that started a new era. After that, video game magazines were only in interested in writing about 3D games after that (even if a lot of video game fans still preferred 2D graphics). Sometimes it helps, if you're trying to make good art, to purposely restrict the mediums or techniques you can use. So if programmers make a 2D game these days, perhaps that's what they're doing. At least, that was true of the Metal Slug series. To do a 2D platform run and gun in 1996, and make it graphically amazing and popular in the arcades, you had to really know what you were doing.
Video games are like music and movies, in that they can create icons (like Mario and Sonic, for example). It's just that they are not as mainstream as music and movies, so it's harder for them to achieve that. As far as creating real art by transcending the medium, a couple of examples are Shigeru Miyamoto and Sid Meier.
It depends on how you define art. Neo Geo games are not necessarily art, even though they contain art, in the form of hand-drawn graphics, etc.is Neo Geo art or is art Neo Geo? now that is some deep shit to thing about while hitting the bong.
What does EA stand for
Eternal Assholes.
No, it's not. It's Electronic Arts.Eternal Assholes.